suffix tag files for directories in Makefile.nmake
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@@ -10,7 +10,7 @@
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# Visual Studio Compilers Tested:
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# - Microsoft Visual Studio 2017 Community Edition v 15.9.58
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# - Microsoft Visual Studio 2019 Community Edition v 16.11.31
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# - Microsoft Visual Studio 2022 Community Edition v 17.7.5
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# - Microsoft Visual Studio 2022 Community Edition v 17.7.6
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#
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#==============================================================================
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# This is used for building two distinct executables of NetHack:
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@@ -1360,8 +1360,9 @@ DLB =
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all : install
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install: envchk.tag libdir.tag ottydir.tag outldir.tag \
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oguidir.tag oluadir.tag opdcdir.tag\
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install: envchk.tag libdir.tag ottydir$(TARGET_CPU).tag \
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outldir$(TARGET_CPU).tag oguidir$(TARGET_CPU).tag \
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oluadir$(TARGET_CPU).tag opdcdir$(TARGET_CPU).tag \
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$(LUASRC)\lua.h $(PDCDEP) \
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$(INCL)\nhlua.h $(OUTL)utility.tag \
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$(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DAT)\engrave \
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@@ -1541,7 +1542,7 @@ recover: $(U)recover.exe
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if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
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if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
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$(OUTL)utility.tag: $(INCL)\nhlua.h $(U)tile2bmp.exe $(U)makedefs.exe
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$(OUTL)utility.tag: $(INCL)\nhlua.h outldir$(TARGET_CPU).tag $(U)tile2bmp.exe $(U)makedefs.exe
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@echo utilities made >$@
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@echo utilities made.
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@@ -1693,27 +1694,27 @@ gamedir.tag:
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo directory created > $@
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ottydir.tag:
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ottydir$(TARGET_CPU).tag:
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@if not exist $(OBJTTY)\*.* echo creating directory $(OBJTTY:\=/)
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@if not exist $(OBJTTY)\*.* mkdir $(OBJTTY)
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@echo directory created >$@
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oguidir.tag:
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oguidir$(TARGET_CPU).tag:
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@if not exist $(OBJGUI)\*.* echo creating directory $(OBJGUI:\=/)
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@if not exist $(OBJGUI)\*.* mkdir $(OBJGUI)
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@echo directory created >$@
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outldir.tag:
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outldir$(TARGET_CPU).tag:
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@if not exist $(OBJUTIL)\*.* echo creating directory $(OBJUTIL:\=/)
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@if not exist $(OBJUTIL)\*.* mkdir $(OBJUTIL)
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@echo directory created >$@
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oluadir.tag:
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oluadir$(TARGET_CPU).tag:
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@if not exist $(OBJLUA)\*.* echo creating directory $(OBJLUA:\=/)
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@if not exist $(OBJLUA)\*.* mkdir $(OBJLUA)
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@echo directory created >$@
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opdcdir.tag:
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opdcdir$(TARGET_CPU).tag:
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@if not exist $(OBJPDC)\*.* echo creating directory $(OBJPDC:\=/)
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@if not exist $(OBJPDC)\*.* mkdir $(OBJPDC)
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@echo directory created >$@
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@@ -2306,11 +2307,16 @@ spotless: clean
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if exist $(DAT)\bogusmon del $(DAT)\bogusmon
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if exist $(DAT)\porthelp del $(DAT)\porthelp
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if exist nhdat$(NHV). del nhdat$(NHV).
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if exist outldir.tag del outldir.tag
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if exist ottydir.tag del ottydir.tag
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if exist oguidir.tag del oguidir.tag
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if exist oluadir.tag del oluadir.tag
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if exist opdcdir.tag del opdcdir.tag
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if exist outldirx86.tag del outldirx86.tag
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if exist ottydirx86.tag del ottydirx86.tag
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if exist oguidirx86.tag del oguidirx86.tag
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if exist oluadirx86.tag del oluadirx86.tag
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if exist opdcdirx86.tag del opdcdirx86.tag
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if exist outldirx64.tag del outldirx64.tag
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if exist ottydirx64.tag del ottydirx64.tag
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if exist oguidirx64.tag del oguidirx64.tag
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if exist oluadirx64.tag del oluadirx64.tag
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if exist opdcdirx64.tag del opdcdirx64.tag
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if exist libdir.tag del libdir.tag
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if exist gamedir.tag del gamedir.tag
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if exist $(MSWIN)\mnsel.bmp del $(MSWIN)\mnsel.bmp
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