_suppress_map_output()
Make a macro version of suppress_map_output() to keep an extra function call out of show_glyph(). Add a couple of missing '#undef's for onefile processing. display.c still has a ton of macros that leak beyond its end of file.
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@@ -692,19 +692,22 @@ mon_overrides_region(
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return glyph_is_invisible(levl[mx][my].glyph) ? TRUE : FALSE;
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}
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#ifdef HANGUPHANDLING
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#define _suppress_map_output() \
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(gi.in_mklev || program_state.saving || program_state.restoring \
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|| program_state.done_hup)
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#else
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#define _suppress_map_output() \
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(gi.in_mklev || program_state.saving || program_state.restoring)
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#endif
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/* map or status window might not be ready for output during level creation
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or game restoration (something like u.usteed which affects display of
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the hero and also a status condition might not be set up yet) */
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boolean
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suppress_map_output(void)
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{
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if (gi.in_mklev || program_state.saving || program_state.restoring)
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return TRUE;
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#ifdef HANGUPHANDLING
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if (program_state.done_hup)
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return TRUE;
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#endif
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return FALSE;
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return _suppress_map_output();
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}
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/*
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@@ -740,7 +743,7 @@ feel_location(coordxy x, coordxy y)
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struct monst *mon;
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/* replicate safeguards used by newsym(); might not be required here */
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if (suppress_map_output())
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if (_suppress_map_output())
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return;
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if (!isok(x, y))
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@@ -909,7 +912,7 @@ newsym(coordxy x, coordxy y)
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struct rm *lev = &(levl[x][y]);
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/* don't try to produce map output when level is in a state of flux */
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if (suppress_map_output())
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if (_suppress_map_output())
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return;
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/* only permit updating the hero when swallowed */
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@@ -1854,7 +1857,7 @@ show_glyph(coordxy x, coordxy y, int glyph)
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int oldglyph;
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/* don't process map glyphs when saving, restoring, or in_mklev */
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if (suppress_map_output())
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if (_suppress_map_output())
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return;
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//if (glyph == 3972 || glyph == 3988)
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@@ -2187,7 +2190,7 @@ flush_screen(int cursor_on_u)
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int bkglyph;
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/* 3.7: don't update map, status, or perm_invent during save/restore */
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if (suppress_map_output())
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if (_suppress_map_output())
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return;
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if (cursor_on_u == -1)
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@@ -2657,12 +2660,6 @@ int wallcolors[sokoban_walls + 1] = {
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#define wall_color(n) color = iflags.use_color ? wallcolors[n] : NO_COLOR
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#define altar_color(n) color = iflags.use_color ? altarcolors[n] : NO_COLOR
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#if 0
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#define is_objpile(x, y) \
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(!Hallucination && svl.level.objects[(x)][(y)] \
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&& svl.level.objects[(x)][(y)]->nexthere)
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#endif
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staticfn int cmap_to_roguecolor(int);
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staticfn int
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@@ -3770,11 +3767,17 @@ fn_cmap_to_glyph(int cmap)
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#undef DETECTED
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#undef PHYSICALLY_SEEN
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#undef is_worm_tail
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#undef _suppress_map_output
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#undef TMP_AT_MAX_GLYPHS
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#undef Glyphinfo_at
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#undef reset_glyph_bbox
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#undef HAS_ROGUE_IBM_GRAPHICS
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#undef GMAP_SET
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#undef GMAP_ROGUELEVEL
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#ifndef WA_VERBOSE
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#undef more_than_one
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#endif
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#undef only
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#undef set_corner
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/*display.c*/
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