adjust some fmod integration bits
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@@ -16,7 +16,7 @@ static void fmod_init_nhsound(void);
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static void fmod_exit_nhsound(const char *);
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static void fmod_achievement(schar, schar, int32_t);
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static void fmod_soundeffect(char *, int32_t, int32_t);
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static void fmod_hero_playnotes(int32_t, const char *, int32_t);
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static void fmod_hero_playnotes(int32_t instrument, const char *str, int32_t volume);
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static void fmod_play_usersound(const char *, int32_t, int32_t);
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static void fmod_ambience(int32_t, int32_t, int32_t);
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static void fmod_verbal(char *, int32_t, int32_t, int32_t, int32_t);
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@@ -46,8 +46,8 @@ static void
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fmod_exit_nhsound(const char *reason)
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{
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/* Close / Terminate external sound library */
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FMOD_System_Close(&systemvar);
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FMOD_System_Release(&systemvar);
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FMOD_System_Close(systemvar);
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FMOD_System_Release(systemvar);
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}
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/* fulfill SNDCAP_ACHIEVEMENTS */
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@@ -65,7 +65,7 @@ fmod_soundeffect(char *desc, int32_t seid, int32_t volume)
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}
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/* fulfill SNDCAP_HEROMUSIC */
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static void fmod_hero_playnotes(int32_t instrument, char *str, int32_t volume)
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static void fmod_hero_playnotes(int32_t instrument, const char *str, int32_t volume)
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{
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// to be added in future
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}
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@@ -88,12 +88,17 @@ fmod_play_usersound(const char *filename, int32_t volume UNUSED, int32_t idx UNU
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static void
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fmod_ambience(int32_t ambienceid, int32_t ambience_action,
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int32_t hero_proximity)
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int32_t hero_proximity)
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{
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// to be added in future
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}
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static void
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fmod_verbal(char *text, int32_t gender, int32_t tone,
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int32_t vol, int32_t moreinfo)
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{
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// to be added in future
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}
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#endif /* SND_LIB_FMOD */
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/* end of fmod.c */
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@@ -50,6 +50,7 @@ GAMEDIR = ..\binary # Default game build directory
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# windsound uses built-in Microsoft API's, no 3rd party download is required.
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SOUND_LIBRARIES = windsound
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#SOUND_LIBRARIES = windsound fmod
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#------------------------------------------------------------------------------
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# Curses options.
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@@ -805,20 +806,17 @@ NEED_USERSOUNDS=Y
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NEED_SEAUTOMAP=Y
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NEED_WAV=Y
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FMODROOT=..\lib\fmod\api\core
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FMODDLLBASENAME = fmod.dll
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SOUNDLIBINCL = $(SOUNDLIBINCL) -I$(FMODROOT)/inc
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SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_FMOD
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TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)fmod.o
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GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)fmod.o
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FMODLIBDIR = $(FMODROOT)\lib\$(TARGET_CPU)
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FMODLIBDLL = fmod_vc.dll
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!IF "$(TARGET_CPU)" == "x86"
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FMODLIBDLL = $(FMODLIBDIR)\$(FMODDLLBASENAME)
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FMODFLAGS = -wd4201
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TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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#!ELSE
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#TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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#GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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!ENDIF
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GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODLIBDLL)
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GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODDLLBASENAME)
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FMODDIR = ..\sound\fmod
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SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)\fmod.c
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!MESSAGE ---------------------------------------------------------------------
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@@ -827,7 +825,7 @@ SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)\fmod.c
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!MESSAGE fmod include directory : $(FMODROOT)\inc
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!MESSAGE fmod library directory : $(FMODLIBDIR)
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!MESSAGE fmod library to link with : $(FMODLIBDIR)\fmod_vc.lib
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!MESSAGE fmod library dll : $(FMODLIBDIR)\$(FMODLIBDLL)
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!MESSAGE fmod library dll : $(FMODLIBDLL)
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!MESSAGE ---------------------------------------------------------------------
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FMOD_MISSING=
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!IF !EXIST("$(FMODROOT)\inc")
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@@ -842,9 +840,9 @@ FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)
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FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\fmod_vc.lib
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!MESSAGE Error: missing $(FMODLIBDIR)\fmod_vc.lib
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!ENDIF
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!IF !EXIST("$(FMODLIBDIR)\$(FMODLIBDLL)")
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FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\$(FMODLIBDLL)
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!MESSAGE Error: missing $(FMODLIBDIR)\$(FMODLIBDLL)
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!IF !EXIST("$(FMODLIBDLL)")
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FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDLL)
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!MESSAGE Error: missing $(FMODLIBDLL)
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!ENDIF
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!IF "$(FMOD_MISSING)" != ""
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!ERROR Error: Cannot proceed with fmod integration included
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@@ -1341,10 +1339,10 @@ DLB =
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#==========================================
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{$(FMODDIR)}.c{$(OBJTTY)}.o:
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$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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$(Q)$(CC) $(CFLAGS) $(FMODFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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{$(FMODDIR)}.c{$(OBJGUI)}.o:
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$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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$(Q)$(CC) $(CFLAGS) $(FMODFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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#==========================================
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#=============== TARGETS ==================
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@@ -2063,8 +2061,8 @@ $(OTTY)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
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$(OGUI)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
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# Copy the DLL to GAMEDIR
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$(GAMEDIR)\FMODLIBDLL: $(FMODLIBDIR)\$(FMODLIBDLL)
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copy $(FMODLIBDIR)\$(FMODLIBDLL) $@
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$(GAMEDIR)\$(FMODDLLBASENAME):
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copy $(FMODLIBDLL) $@
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!ENDIF
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#===================================================================
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# sys/windows dependencies
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