Bigroom 3 may have some walls replaced with other terrain
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@@ -976,6 +976,7 @@ wielding a bec de corbin makes ravens generate peaceful
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moving with 'm' prefix allows hero to enter a known pit carefully
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rangers always succeed in disarming bear traps, unless impaired
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bigroom variant 2 may have ice floor in unlit areas
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bigroom variant 3 may have some walls replaced with other terrain
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bigroom variant 4 may have two large squares of terrain in the middle
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bigroom variant 5 may have patches of ice or clouds
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some large monsters can knock back smaller monsters with a hit
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