Add more bustle to bustling town
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@@ -86,6 +86,14 @@ des.monster("gnome lord")
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des.monster("dwarf")
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des.monster("dwarf")
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des.monster("dwarf")
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des.monster({ id = "dwarf", peaceful = 1 })
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des.monster({ id = "dwarf", peaceful = 1 })
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des.monster({ id = "gnome", peaceful = 1 })
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des.monster({ id = "gnome", peaceful = 1 })
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des.monster({ id = "hobbit", peaceful = 1 })
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des.monster({ id = "goblin", peaceful = 1 })
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des.monster({ id = "kobold", peaceful = 1 })
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des.monster({ id = "dog", peaceful = 1 })
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des.monster({ id = "watchman", peaceful = 1 })
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des.monster({ id = "watchman", peaceful = 1 })
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des.monster({ id = "watchman", peaceful = 1 })
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@@ -1577,6 +1577,7 @@ the "totally digested" instadeath timer is much faster
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slow monster effects are more effective against faster enemies
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light-spell is clerical, if playing a priest
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boomerang can hit multiple monsters
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the "bustling town" minetown has more peacefuls
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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