Fix g.restoring comments.
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@@ -58,7 +58,7 @@ static struct restore_procs {
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/*
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* Save a mapping of IDs from ghost levels to the current level. This
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* map is used by the timer routines when g.restoring ghost levels.
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* map is used by the timer routines when restoring ghost levels.
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*/
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#define N_PER_BUCKET 64
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struct bucket {
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@@ -176,7 +176,7 @@ boolean ghostly;
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Strcpy(damaged_shops,
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in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
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if (u.uz.dlevel) {
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/* when g.restoring, there are two passes over the current
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/* when restoring, there are two passes over the current
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* level. the first time, u.uz isn't set, so neither is
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* shop_keeper(). just wait and process the damage on
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* the second pass.
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@@ -209,7 +209,7 @@ struct obj *otmp;
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mread(fd, (genericptr_t) otmp, sizeof(struct obj));
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/* next object pointers are invalid; otmp->cobj needs to be left
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as is--being non-null is key to g.restoring container contents */
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as is--being non-null is key to restoring container contents */
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otmp->nobj = otmp->nexthere = (struct obj *) 0;
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/* non-null oextra needs to be reconstructed */
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if (otmp->oextra) {
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@@ -1018,7 +1018,7 @@ boolean ghostly;
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setmode(fd, O_BINARY);
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#endif
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/* Load the old fruit info. We have to do it first, so the
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* information is available when g.restoring the objects.
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* information is available when restoring the objects.
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*/
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if (ghostly)
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g.oldfruit = loadfruitchn(fd);
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@@ -1619,7 +1619,7 @@ register unsigned int len;
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if (g.restoring) {
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(void) nhclose(fd);
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(void) delete_savefile();
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error("Error g.restoring old game.");
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error("Error restoring old game.");
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}
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panic("Error reading level file.");
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}
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