symset S_darkroom, S_vibrating_sqaure
Symbol set parsing rejected S_darkroom and S_vibrating_square. Now it will accept them. The fact that this bug wasn't noticed indicates that none of the 3.6.0 symbol sets (other than "Default symbols") is specifying a value for either of these symbols. This also changes the default vibrating square value from yellow '^' (caret) to purple '~' (tilde). I don't think there's any risk of mistaking it for a long worm tail (brown '~') and it emphasizes that it isn't really a trap.
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@@ -198,6 +198,7 @@ when using the 'O' command for regexp options (autopickup exceptions,
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commands invoked by uppercase meta characters: M-A, M-C, M-N, M-O, M-R, M-T
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were missing from '? c' list of game commands (dat/hh)
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tweak Baalzebub's lair and clean up the map display for it
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symbol set definitions didn't recognize S_darkroom and S_vibrating_square
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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post-3.6.0: more sortloot revisions
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@@ -278,6 +279,7 @@ wizard mode ^G can now specify "male" or "female" when creating a monster
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REPRODUCIBLE_BUILD is new config.h setting to fetch build date+time from
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environment instead of using current date+time, so that later rebuild
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could duplicate the original (disabled by default; tested for Unix)
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default value for vibrating square symbol changed from yellow '^' to purple '~'
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Platform- and/or Interface-Specific New Features
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