Make pyrolisk gaze effect match other fire effects

This commit is contained in:
Pasi Kallinen
2022-08-06 10:46:27 +03:00
parent 0a3d02b9d4
commit 3eb2192d75

View File

@@ -1618,11 +1618,15 @@ gazemu(struct monst *mtmp, struct attack *mattk)
pline("%s attacks you with a fiery gaze!", Monnam(mtmp));
stop_occupation();
if (Fire_resistance) {
shieldeff(u.ux, u.uy);
pline_The("fire doesn't feel hot!");
monstseesu(M_SEEN_FIRE);
ugolemeffects(AD_FIRE, d(12, 6));
dmg = 0;
}
burn_away_slime();
if (lev > rn2(20))
(void) burnarmor(&g.youmonst);
if (lev > rn2(20))
destroy_item(SCROLL_CLASS, AD_FIRE);
if (lev > rn2(20))