Make pyrolisk gaze effect match other fire effects
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@@ -1618,11 +1618,15 @@ gazemu(struct monst *mtmp, struct attack *mattk)
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pline("%s attacks you with a fiery gaze!", Monnam(mtmp));
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pline("%s attacks you with a fiery gaze!", Monnam(mtmp));
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stop_occupation();
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stop_occupation();
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if (Fire_resistance) {
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if (Fire_resistance) {
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shieldeff(u.ux, u.uy);
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pline_The("fire doesn't feel hot!");
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pline_The("fire doesn't feel hot!");
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monstseesu(M_SEEN_FIRE);
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monstseesu(M_SEEN_FIRE);
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ugolemeffects(AD_FIRE, d(12, 6));
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dmg = 0;
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dmg = 0;
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}
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}
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burn_away_slime();
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burn_away_slime();
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if (lev > rn2(20))
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(void) burnarmor(&g.youmonst);
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if (lev > rn2(20))
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if (lev > rn2(20))
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destroy_item(SCROLL_CLASS, AD_FIRE);
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destroy_item(SCROLL_CLASS, AD_FIRE);
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if (lev > rn2(20))
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if (lev > rn2(20))
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