tin details at end of game

Pat Rankin wrote:
>      Won't the players who notice this immediately ask why they
> can't see the same information for fully ID'd tins during play?

It wasn't clear to me whether Pat wanted the info shown on
fully ID'd tins during play, or whether he didn't want the info
displayed at all.

This withdraws the end-of-game tin details until clarified.
This commit is contained in:
nethack.allison
2006-01-13 04:47:04 +00:00
parent b98f6a6ccb
commit 40b426a977

View File

@@ -383,8 +383,6 @@ boolean taken;
obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
if (Is_container(obj) || obj->otyp == STATUE)
obj->cknown = obj->lknown = 1;
if (obj->otyp == TIN)
obj->cknown = 1;
}
(void) display_inventory((char *)0, TRUE);
container_contents(invent, TRUE, TRUE);