tin details at end of game
Pat Rankin wrote: > Won't the players who notice this immediately ask why they > can't see the same information for fully ID'd tins during play? It wasn't clear to me whether Pat wanted the info shown on fully ID'd tins during play, or whether he didn't want the info displayed at all. This withdraws the end-of-game tin details until clarified.
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@@ -383,8 +383,6 @@ boolean taken;
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obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
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if (Is_container(obj) || obj->otyp == STATUE)
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obj->cknown = obj->lknown = 1;
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if (obj->otyp == TIN)
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obj->cknown = 1;
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}
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(void) display_inventory((char *)0, TRUE);
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container_contents(invent, TRUE, TRUE);
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