dipping non-weapon iron in fountain follow-up patch correction
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13
src/potion.c
13
src/potion.c
@@ -1567,19 +1567,6 @@ dodip()
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return 1;
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}
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break;
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case WEAPON_CLASS:
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/* Just "fall through" to generic rustprone check for now. */
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/* fall through */
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default:
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if (!obj->oerodeproof && is_rustprone(obj) &&
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(obj->oeroded < MAX_ERODE) && !rn2(2)) {
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pline("%s %s some%s.",
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Your_buf, aobjnam(obj, "rust"),
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obj->oeroded ? " more" : "what");
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obj->oeroded++;
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update_inventory();
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return TRUE;
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} else break;
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}
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if(!(potion = getobj(beverages, "dip into")))
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