typo fixes in fixes3-7-0.txt
doc/fixes3-7-0.txt:218:11 - Unknown word (redundate) fix: (redundant) doc/fixes3-7-0.txt:533:23 - Unknown word (adjustmens) fix: (adjustments) doc/fixes3-7-0.txt:718:2 - Unknown word (uniforn) fix: (uniform) doc/fixes3-7-0.txt:1240:57 - Unknown word (attibute) fix: (attribute) doc/fixes3-7-0.txt:1858:43 - Unknown word (foced) fix: (forced) doc/fixes3-7-0.txt:1948:7 - Unknown word (thorougnly) fix: (thoroughly) doc/fixes3-7-0.txt:2072:8 - Unknown word (interferring) fix:(interfering)
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@@ -215,7 +215,7 @@ if riding or levitating, hero could apply bullwhip downward to pull up things
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some monster code was checking whether pets or engulfers were eating green
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slime by checking for green slime corpse instead of glob
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change light radius of stack of candles to square root
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could get redundate "mon hits other-mon" messages when mon wields an artifact
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could get redundant "mon hits other-mon" messages when mon wields an artifact
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failed untrap while mounted that moved hero onto the trap would leave steed
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with stale coordinates, triggering warnings if 'sanity_check' is On
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when digging a pit results in it being filled by adjacent pool or lava, any
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@@ -530,7 +530,7 @@ innocuous items like scrolls or eucalyptus leaves did harm when falling on
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hero's head after being thrown upward
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fighter types who start out knowing all non-magic armor should not know
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cornuthaum and dunce cap
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prediscovered weapons adjustmens: only knights and samurai know polearms;
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prediscovered weapons adjustments: only knights and samurai know polearms;
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rangers know launchers (bows), ammo (arrows), and spears regardless
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of their race/species; likewise, rogues know all daggers
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if the move counter ever reaches 1000000000, end the game
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@@ -715,7 +715,7 @@ selection of random engravings, epitaphs, and hallucinatory monster names had
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follow longer than average lines are most likely to be chosen and
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ones which follow shorter than average lines are least likely; use
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same workaround as for rumors: pad the shortest lines; result isn't
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uniforn distribution but is better (tradeoff vs size; see makedefs)
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uniform distribution but is better (tradeoff vs size; see makedefs)
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make selection of random rumors, engravings, epitaphs, and hallucinatory monst
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names have uniform distribution by handling long lines specially
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when filling a special room with monsters, if one that can come in groups got
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@@ -1237,7 +1237,7 @@ restore the ability for trap creation via magic which creates pits to destroy
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allow #sit while flying over a squeaky board trap to trigger it
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weight of statues of wraiths and of monsters which never leave a corpse was 0
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when a werecreature in human form attacked hero, it could transform to critter
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despite hero having the Protection_from_shape_changers_attibute
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despite hero having the Protection_from_shape_changers_attribute
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status highlighting for hit points didn't work as intended for up or down HP
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changes; 'up' rule was used for both, 'down' rule was ignored
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unhide an unseen water monster using a polymorph trap on land
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@@ -1855,7 +1855,7 @@ after the fix for zombie reviving near hero (which now interrupts hero's
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occupation), could get "revive panic" when eating a troll corpse if
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it revived on the same turn that eating the corpse would finish
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a wizard's starting equipment was supposed to include a random spellbook of
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spell level 1 through 3 but it was being foced to be level 1
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spell level 1 through 3 but it was being forced to be level 1
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earlier fix for prices of unpaid objects going away in persistent inventory
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display when hero bought something during itemized billing didn't work
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if paying for a used-up shop item--prices of any unpaid items vanished
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@@ -1945,7 +1945,7 @@ don't blame/credit hero for stinking cloud if dying quest nemesis releases one
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Lua selection operations 'subtract' and 'xor' didn't always work as intended
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accept 'true' or 'false' as value for des.object field 'trapped'
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special level loader didn't check for bad coordinates supplied by <level>.lua
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file thorougnly enough
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file thoroughly enough
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hero might not be credited with "entered Mine Town" achievement for the town
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variations which treat the whole level as the town if that level gets
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entered via falling or level teleport
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@@ -2069,7 +2069,7 @@ restoring a save file could trigger impossible "rnd(0) attempted" if it tried
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a released version, it would crash due to divide by 0 error instead
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fix regression of a post-3.6 fix: if 2 Wizards of Yendor were in play and 1
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escaped the dungeon, bookkeeping for current number of Wizards stayed
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at 2, interferring with future Wizard behavior
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at 2, interfering with future Wizard behavior
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sometimes a repeat count from the preceding command carried over to most
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recent one when using do-again (^A); if the most recent one was an
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extended command, the spurious repeat was for '#'
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