typo fixes in fixes3-7-0.txt

doc/fixes3-7-0.txt:218:11 - Unknown word (redundate) fix: (redundant)
doc/fixes3-7-0.txt:533:23 - Unknown word (adjustmens) fix: (adjustments)
doc/fixes3-7-0.txt:718:2 - Unknown word (uniforn) fix: (uniform)
doc/fixes3-7-0.txt:1240:57 - Unknown word (attibute) fix: (attribute)
doc/fixes3-7-0.txt:1858:43 - Unknown word (foced) fix: (forced)
doc/fixes3-7-0.txt:1948:7 - Unknown word (thorougnly) fix: (thoroughly)
doc/fixes3-7-0.txt:2072:8 - Unknown word (interferring) fix:(interfering)
This commit is contained in:
nhmall
2025-10-24 11:24:48 -04:00
parent 8b69a5aabb
commit 42a08f1a86

View File

@@ -215,7 +215,7 @@ if riding or levitating, hero could apply bullwhip downward to pull up things
some monster code was checking whether pets or engulfers were eating green
slime by checking for green slime corpse instead of glob
change light radius of stack of candles to square root
could get redundate "mon hits other-mon" messages when mon wields an artifact
could get redundant "mon hits other-mon" messages when mon wields an artifact
failed untrap while mounted that moved hero onto the trap would leave steed
with stale coordinates, triggering warnings if 'sanity_check' is On
when digging a pit results in it being filled by adjacent pool or lava, any
@@ -530,7 +530,7 @@ innocuous items like scrolls or eucalyptus leaves did harm when falling on
hero's head after being thrown upward
fighter types who start out knowing all non-magic armor should not know
cornuthaum and dunce cap
prediscovered weapons adjustmens: only knights and samurai know polearms;
prediscovered weapons adjustments: only knights and samurai know polearms;
rangers know launchers (bows), ammo (arrows), and spears regardless
of their race/species; likewise, rogues know all daggers
if the move counter ever reaches 1000000000, end the game
@@ -715,7 +715,7 @@ selection of random engravings, epitaphs, and hallucinatory monster names had
follow longer than average lines are most likely to be chosen and
ones which follow shorter than average lines are least likely; use
same workaround as for rumors: pad the shortest lines; result isn't
uniforn distribution but is better (tradeoff vs size; see makedefs)
uniform distribution but is better (tradeoff vs size; see makedefs)
make selection of random rumors, engravings, epitaphs, and hallucinatory monst
names have uniform distribution by handling long lines specially
when filling a special room with monsters, if one that can come in groups got
@@ -1237,7 +1237,7 @@ restore the ability for trap creation via magic which creates pits to destroy
allow #sit while flying over a squeaky board trap to trigger it
weight of statues of wraiths and of monsters which never leave a corpse was 0
when a werecreature in human form attacked hero, it could transform to critter
despite hero having the Protection_from_shape_changers_attibute
despite hero having the Protection_from_shape_changers_attribute
status highlighting for hit points didn't work as intended for up or down HP
changes; 'up' rule was used for both, 'down' rule was ignored
unhide an unseen water monster using a polymorph trap on land
@@ -1855,7 +1855,7 @@ after the fix for zombie reviving near hero (which now interrupts hero's
occupation), could get "revive panic" when eating a troll corpse if
it revived on the same turn that eating the corpse would finish
a wizard's starting equipment was supposed to include a random spellbook of
spell level 1 through 3 but it was being foced to be level 1
spell level 1 through 3 but it was being forced to be level 1
earlier fix for prices of unpaid objects going away in persistent inventory
display when hero bought something during itemized billing didn't work
if paying for a used-up shop item--prices of any unpaid items vanished
@@ -1945,7 +1945,7 @@ don't blame/credit hero for stinking cloud if dying quest nemesis releases one
Lua selection operations 'subtract' and 'xor' didn't always work as intended
accept 'true' or 'false' as value for des.object field 'trapped'
special level loader didn't check for bad coordinates supplied by <level>.lua
file thorougnly enough
file thoroughly enough
hero might not be credited with "entered Mine Town" achievement for the town
variations which treat the whole level as the town if that level gets
entered via falling or level teleport
@@ -2069,7 +2069,7 @@ restoring a save file could trigger impossible "rnd(0) attempted" if it tried
a released version, it would crash due to divide by 0 error instead
fix regression of a post-3.6 fix: if 2 Wizards of Yendor were in play and 1
escaped the dungeon, bookkeeping for current number of Wizards stayed
at 2, interferring with future Wizard behavior
at 2, interfering with future Wizard behavior
sometimes a repeat count from the preceding command carried over to most
recent one when using do-again (^A); if the most recent one was an
extended command, the spurious repeat was for '#'