Fuzzer improvements.

phase_of_moon and friday_13th determined using rn2() instead of local
time if fuzzing.  Don't reseed using init_random() if fuzzing.  Allow
set_random to be called outside of hacklib.  rn2_on_display_rng uses
rn2 if fuzzing so that we have a single source of random that we can
ensure is reproducible.  Implement rul() that returns a random unsigned
long.  Fix bug in fuzzer handling of ntposkey which would cause us to use
unitialized values for x and y.  Added command line arguments to allow
auto starting and stopping of fuzzer.  Add a logging facility for the
fuzzer to use to record activity.  Added some scripts used to automate
fuzzer testing on windows.
This commit is contained in:
Bart House
2019-07-14 00:20:09 -07:00
parent aa95e20ca7
commit 435f1c4626
14 changed files with 337 additions and 8 deletions

View File

@@ -462,6 +462,10 @@ struct ptr_array {
};
typedef struct ptr_array ptr_array_t;
/* logging verbosity levels */
#define LOG_MINIMAL 0
#define LOG_VERBOSE 1
#undef E
#endif /* DECL_H */

View File

@@ -27,6 +27,13 @@ E void NDECL(newgame);
E void FDECL(welcome, (BOOLEAN_P));
E time_t NDECL(get_realtime);
E int FDECL(argcheck, (int, char **, enum earlyarg));
E void NDECL(fuzzer_start);
E void NDECL(fuzzer_stop);
E void NDECL(fuzzer_toggle);
E void VDECL(fuzzer_log, (int, const char *, ...)) PRINTF_F(2, 3);
E void NDECL(fuzzer_check);
E void NDECL(fuzzer_auto_start);
E boolean FDECL(fuzzer_msg_history, (const char *));
/* ### apply.c ### */
@@ -950,6 +957,7 @@ E boolean
FDECL(fuzzymatch, (const char *, const char *, const char *, BOOLEAN_P));
E void FDECL(init_random, (int FDECL((*fn), (int))));
E void FDECL(reseed_random, (int FDECL((*fn), (int))));
E void FDECL(set_random, (unsigned long, int FDECL((*fn), (int))));
E time_t NDECL(getnow);
E int NDECL(getyear);
#if 0
@@ -2161,6 +2169,7 @@ E int FDECL(rnd, (int));
E int FDECL(d, (int, int));
E int FDECL(rne, (int));
E int FDECL(rnz, (int));
E unsigned long NDECL(rul);
/* ### role.c ### */

View File

@@ -447,6 +447,10 @@ struct instance_flags {
chosen_windowport[], but do not switch to
it in the midst of options processing */
boolean obsolete; /* obsolete options can point at this, it isn't used */
boolean fuzzer_auto_start; /* start fuzzer automatically */
int fuzzer_stop_and_save; /* move when fuzzer stops and saves game */
boolean fuzzer_saving; /* fuzzer is saving game */
int verbose_logging_start; /* move when verbose fuzzer logging starts */
};
/*

View File

@@ -436,6 +436,8 @@ boolean resuming;
#ifdef MAIL
ckmailstatus();
#endif
fuzzer_check();
rhack((char *) 0);
}
if (u.utotype) /* change dungeon level */
@@ -583,6 +585,8 @@ newgame()
{
int i;
fuzzer_auto_start();
#ifdef MFLOPPY
gameDiskPrompt();
#endif
@@ -922,4 +926,131 @@ const char *opts;
#endif
return;
}
static FILE * g_fuzzer_log_file = NULL;
static int g_fuzzer_log_level = LOG_MINIMAL;
/* fuzzer_start() starts the fuzzer opening the fuzzer log file */
void
fuzzer_start()
{
if (!iflags.debug_fuzzer) {
const char * fq_replay;
iflags.debug_fuzzer = TRUE;
iflags.fuzzer_auto_start = FALSE;
nhassert(g_fuzzer_log_file == NULL);
fq_replay = fqname("fuzzer.log", SAVEPREFIX, 0);
g_fuzzer_log_file = fopen(fq_replay, "w");
}
}
/* fuzzer_stop() stops the fuzzer and close the fuzzer log file */
void
fuzzer_stop()
{
if (iflags.debug_fuzzer) {
if(g_fuzzer_log_file != NULL) {
fclose(g_fuzzer_log_file);
g_fuzzer_log_file = NULL;
}
}
}
/* fuzzer_toggle() toggles fuzzer state */
void
fuzzer_toggle()
{
if (iflags.debug_fuzzer)
fuzzer_stop();
else
fuzzer_start();
}
/* fuzzer_log() is used to place messages in the file 'fuzzer.log'. This
* log is the primary tool for monitoring fuzzer activity and tracking down
* issues that the fuzzer is able to reproduce.
*/
void
fuzzer_log
VA_DECL2(int, level, const char *, str)
{
VA_START(str);
VA_INIT(str, char *);
if (!g_fuzzer_log_file)
return;
if (iflags.verbose_logging_start != 0 && moves >= iflags.verbose_logging_start)
g_fuzzer_log_level = LOG_VERBOSE;
if (level <= g_fuzzer_log_level)
Vfprintf(g_fuzzer_log_file, str, VA_ARGS);
VA_END();
}
/* fuzzer_check() is called prior to rhack(0) to allow the fuzzer to
* check if it should stop and to allow it to reseed the game.
*/
void
fuzzer_check()
{
if (iflags.debug_fuzzer)
{
if (moves >= iflags.fuzzer_stop_and_save) {
iflags.fuzzer_saving = TRUE;
dosave0();
exit_nhwindows("Goodbye from the fuzzer...");
fuzzer_stop();
nh_terminate(EXIT_SUCCESS);
}
unsigned long seed = rul();
set_random(seed, rn2);
fuzzer_log(LOG_MINIMAL, "SEED:%ld:%lu\n", moves, seed);
}
}
/* fuzzer_auto_start is called when creating a new game to allow
* the fuzzer to start itself.
*/
void
fuzzer_auto_start()
{
if (iflags.fuzzer_auto_start) {
nhassert(!iflags.debug_fuzzer);
fuzzer_start();
unsigned long seed = rul();
set_random(seed, rn2);
fuzzer_log(LOG_MINIMAL, "START:%ld:%lu\n", moves, seed);
}
}
/* fuzzer_msg_history is called during save file recovery to allow
* the fuzzer to snoop the messages being recovered. The fuzzer
* saves a seed as a message in save files and this is the mechanism
* used to recover that seed if the fuzzer is being auto started.
*/
boolean
fuzzer_msg_history(msg)
const char * msg;
{
long saved_moves;
unsigned long saved_seed;
if (sscanf(msg, "SEED:%ld:%lu", &saved_moves, &saved_seed) == 2) {
nhassert(saved_moves == moves);
if (iflags.fuzzer_auto_start) {
fuzzer_start();
set_random(saved_seed, rn2);
fuzzer_log(LOG_MINIMAL, "START:%ld:%lu\n", moves, saved_seed);
}
return TRUE;
}
return FALSE;
}
/*allmain.c*/

View File

@@ -854,7 +854,7 @@ STATIC_DCL struct tm *NDECL(getlt);
/* Sets the seed for the random number generator */
#ifdef USE_ISAAC64
static void
void
set_random(seed, fn)
unsigned long seed;
int FDECL((*fn), (int));
@@ -865,7 +865,7 @@ int FDECL((*fn), (int));
#else /* USE_ISAAC64 */
/*ARGSUSED*/
static void
void
set_random(seed, fn)
unsigned long seed;
int FDECL((*fn), (int)) UNUSED;
@@ -917,7 +917,7 @@ int FDECL((*fn), (int));
{
/* only reseed if we are certain that the seed generation is unguessable
* by the players. */
if (has_strong_rngseed)
if (has_strong_rngseed && !iflags.debug_fuzzer)
init_random(fn);
}
@@ -1108,6 +1108,9 @@ phase_of_the_moon() /* 0-7, with 0: new, 4: full */
register struct tm *lt = getlt();
register int epact, diy, goldn;
if(iflags.debug_fuzzer)
return rn2(8);
diy = lt->tm_yday;
goldn = (lt->tm_year % 19) + 1;
epact = (11 * goldn + 18) % 30;
@@ -1122,6 +1125,9 @@ friday_13th()
{
register struct tm *lt = getlt();
if(iflags.debug_fuzzer)
return rn2(30);
/* tm_wday (day of week; 0==Sunday) == 5 => Friday */
return (boolean) (lt->tm_wday == 5 && lt->tm_mday == 13);
}

View File

@@ -1231,6 +1231,8 @@ register int fd;
panic("restore_msghistory: msg too big (%d)", msgsize);
mread(fd, (genericptr_t) msg, msgsize);
msg[msgsize] = '\0';
if(fuzzer_msg_history(msg))
continue;
putmsghistory(msg, TRUE);
++msgcount;
}

View File

@@ -56,10 +56,21 @@ int FDECL((*fn), (int));
(int) sizeof seed);
}
unsigned long
rul()
{
unsigned long value;
value = (unsigned long) isaac64_next_uint64(&rnglist[CORE].rng_state);
fuzzer_log(LOG_VERBOSE, "RANDOM:%llu\n", value);
return value;
}
static int
RND(int x)
{
return (isaac64_next_uint64(&rnglist[CORE].rng_state) % x);
return (rul() % x);
}
/* 0 <= rn2(x) < x, but on a different sequence from the "main" rn2;
@@ -69,6 +80,8 @@ int
rn2_on_display_rng(x)
register int x;
{
if (iflags.debug_fuzzer)
return rn2(x);
return (isaac64_next_uint64(&rnglist[DISP].rng_state) % x);
}
@@ -94,6 +107,20 @@ register int x;
seed *= 2739110765;
return (int)((seed >> 16) % (unsigned)x);
}
unsigned long
rul()
{
#if defined(LINT) && defined(UNIX)
return (unsigned long) rand();
#else /* LINT */
#if defined(UNIX) || defined(RANDOM)
return (unsigned long) Rand();
#else
return (unsigned long) (Rand() >> 3);
#endif /* defined(UNIX) || defined(RANDOM) */
#endif /* LINT */
}
#endif /* USE_ISAAC64 */
/* 0 <= rn2(x) < x */

View File

@@ -139,7 +139,7 @@ dosave0()
return 0;
#endif
HUP if (iflags.window_inited) {
HUP if (!iflags.debug_fuzzer && iflags.window_inited) {
nh_uncompress(fq_save);
fd = open_savefile();
if (fd > 0) {
@@ -1238,6 +1238,18 @@ int fd, mode;
bwrite(fd, (genericptr_t) msg, msglen);
++msgcount;
}
/* If the fuzzer is stopping and saving, save a seed as a message.
In 3.7, we will modify the save file format and save the seed
directly in the saved game state. */
if (iflags.fuzzer_saving) {
char message[BUFSIZ];
unsigned long seed = rul();
sprintf(message, "SEED:%ld:%lu", moves, seed);
fuzzer_log(LOG_MINIMAL, "STOP:%ld:%lu\n", moves, seed);
msglen = strlen(message);
bwrite(fd, (genericptr_t) &msglen, sizeof msglen);
bwrite(fd, (genericptr_t) message, msglen);
}
bwrite(fd, (genericptr_t) &minusone, sizeof (int));
}
debugpline1("Stored %d messages into savefile.", msgcount);

View File

@@ -475,8 +475,14 @@ int *x, *y, *mod;
coord cc;
DWORD count;
really_move_cursor();
if (iflags.debug_fuzzer)
return randomkey();
if (iflags.debug_fuzzer) {
int poskey = randomkey();
if (poskey == 0) {
*x = rn2(console.width);
*y = rn2(console.height);
}
return poskey;
}
ch = (program_state.done_hup)
? '\033'
: keyboard_handler.pCheckInput(

View File

@@ -336,7 +336,7 @@ attempt_restore:
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if ((discover || wizard) && !iflags.fuzzer_auto_start) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
@@ -461,6 +461,23 @@ char *argv[];
case 'X':
discover = TRUE, wizard = FALSE;
break;
case 'F':
{
iflags.fuzzer_auto_start = 1;
if (argc > 1 && argv[1][0] != '-') {
argc--;
argv++;
iflags.fuzzer_stop_and_save = atoi(*argv);
if (argc > 1 && argv[1][0] != '-') {
argc--;
argv++;
iflags.verbose_logging_start = atoi(*argv);
}
}
}
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;

View File

@@ -0,0 +1,8 @@
set BIN_DIR=..\..\..\..\bin\Debug\Win32
set FUZZER_LOG=%BIN_DIR%\fuzzer.log
set FUZZER_DIR=%BIN_DIR%\fuzzer
if exist %BIN_DIR%\%USERNAME%* del %BIN_DIR%\%USERNAME%*
if exist %FUZZER_LOG% del %FUZZER_LOG%

View File

@@ -0,0 +1,23 @@
echo off
SETLOCAL ENABLEEXTENSIONS
SETLOCAL ENABLEDELAYEDEXPANSION
set STEP_SIZE=5000
set FINAL_MOVE=500000
set START_MOVE=5000
for /L %%i in (%START_MOVE%, %STEP_SIZE%, %FINAL_MOVE%) do (
call runtill.bat %%i
if ERRORLEVEL 1 (
echo FAILED getting running to %%i.
exit /b 1
)
)
echo SUCCESS.

View File

@@ -0,0 +1,7 @@
call clean.bat
set BIN_DIR=..\..\..\..\bin\Debug\Win32
set SAVED_GAME=%USERNAME%-wizard.NetHack-saved-game
set FUZZER_DIR=%BIN_DIR%\fuzzer
copy %FUZZER_DIR%\%SAVED_GAME% %BIN_DIR%\%SAVED_GAME%

View File

@@ -0,0 +1,73 @@
REM
REM runtill target_move
REM
echo off
SETLOCAL ENABLEEXTENSIONS
SETLOCAL ENABLEDELAYEDEXPANSION
set TARGET_MOVE=%1
if %TARGET_MOVE% == "" (
echo Usage:runtill target_move
goto :eof
)
set BIN_DIR=..\..\..\..\bin\Debug\Win32
set SAVED_GAME=%USERNAME%-wizard.NetHack-saved-game
set LOG_FILE=%BIN_DIR%\runtil.log
set FUZZER_LOG=%BIN_DIR%\fuzzer.log
set FUZZER_DIR=%BIN_DIR%\fuzzer
set BASELINE=%FUZZER_DIR%\fuzzer.log
if not exist %FUZZER_DIR% mkdir %FUZZER_DIR%
call clean.bat
if not exist %FUZZER_DIR%\%SAVED_GAME% (
%BIN_DIR%\nethack -D -F 0
copy %BIN_DIR%\%SAVED_GAME% %FUZZER_DIR%
)
call restore.bat
%BIN_DIR%\nethack -D -F %TARGET_MOVE%
move %BIN_DIR%\*.snap %BIN_DIR%\snapshots
copy %FUZZER_LOG% %BASELINE%
for /f "tokens=2,3 delims=: usebackq" %%i in (`findstr /c:START %BASELINE%`) do (
set START_SEED=%%j
set START_MOVE=%%i
)
for /f "tokens=2,3 delims=: usebackq" %%i in (`findstr /c:STOP %BASELINE%`) do (
set STOP_SEED=%%j
set STOP_MOVE=%%i
)
if !STOP_MOVE! LSS %TARGET_MOVE% (
cls
echo FAILED: Failed to reach target move. !STOP_MOVE! is not GTE %TARGET_MOVE%.
exit /b 1
)
call restore.bat
%BIN_DIR%\nethack -D -F %TARGET_MOVE%
fc %FUZZER_LOG% %BASELINE%
if ERRORLEVEL 1 (
cls
echo FAILED: Unable to reproduce same timeline
exit /b 1
)
del /q %FUZZER_DIR%\%SAVED_GAME%
copy %BIN_DIR%\%SAVED_GAME% %FUZZER_DIR%
echo !START_MOVE! to !STOP_MOVE!.
echo SUCCESS.