Fuzzer improvements.
phase_of_moon and friday_13th determined using rn2() instead of local time if fuzzing. Don't reseed using init_random() if fuzzing. Allow set_random to be called outside of hacklib. rn2_on_display_rng uses rn2 if fuzzing so that we have a single source of random that we can ensure is reproducible. Implement rul() that returns a random unsigned long. Fix bug in fuzzer handling of ntposkey which would cause us to use unitialized values for x and y. Added command line arguments to allow auto starting and stopping of fuzzer. Add a logging facility for the fuzzer to use to record activity. Added some scripts used to automate fuzzer testing on windows.
This commit is contained in:
131
src/allmain.c
131
src/allmain.c
@@ -436,6 +436,8 @@ boolean resuming;
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#ifdef MAIL
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ckmailstatus();
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#endif
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fuzzer_check();
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rhack((char *) 0);
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}
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if (u.utotype) /* change dungeon level */
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@@ -583,6 +585,8 @@ newgame()
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{
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int i;
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fuzzer_auto_start();
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#ifdef MFLOPPY
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gameDiskPrompt();
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#endif
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@@ -922,4 +926,131 @@ const char *opts;
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#endif
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return;
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}
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static FILE * g_fuzzer_log_file = NULL;
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static int g_fuzzer_log_level = LOG_MINIMAL;
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/* fuzzer_start() starts the fuzzer opening the fuzzer log file */
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void
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fuzzer_start()
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{
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if (!iflags.debug_fuzzer) {
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const char * fq_replay;
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iflags.debug_fuzzer = TRUE;
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iflags.fuzzer_auto_start = FALSE;
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nhassert(g_fuzzer_log_file == NULL);
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fq_replay = fqname("fuzzer.log", SAVEPREFIX, 0);
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g_fuzzer_log_file = fopen(fq_replay, "w");
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}
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}
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/* fuzzer_stop() stops the fuzzer and close the fuzzer log file */
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void
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fuzzer_stop()
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{
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if (iflags.debug_fuzzer) {
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if(g_fuzzer_log_file != NULL) {
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fclose(g_fuzzer_log_file);
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g_fuzzer_log_file = NULL;
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}
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}
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}
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/* fuzzer_toggle() toggles fuzzer state */
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void
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fuzzer_toggle()
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{
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if (iflags.debug_fuzzer)
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fuzzer_stop();
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else
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fuzzer_start();
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}
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/* fuzzer_log() is used to place messages in the file 'fuzzer.log'. This
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* log is the primary tool for monitoring fuzzer activity and tracking down
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* issues that the fuzzer is able to reproduce.
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*/
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void
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fuzzer_log
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VA_DECL2(int, level, const char *, str)
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{
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VA_START(str);
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VA_INIT(str, char *);
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if (!g_fuzzer_log_file)
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return;
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if (iflags.verbose_logging_start != 0 && moves >= iflags.verbose_logging_start)
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g_fuzzer_log_level = LOG_VERBOSE;
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if (level <= g_fuzzer_log_level)
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Vfprintf(g_fuzzer_log_file, str, VA_ARGS);
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VA_END();
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}
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/* fuzzer_check() is called prior to rhack(0) to allow the fuzzer to
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* check if it should stop and to allow it to reseed the game.
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*/
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void
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fuzzer_check()
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{
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if (iflags.debug_fuzzer)
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{
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if (moves >= iflags.fuzzer_stop_and_save) {
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iflags.fuzzer_saving = TRUE;
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dosave0();
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exit_nhwindows("Goodbye from the fuzzer...");
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fuzzer_stop();
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nh_terminate(EXIT_SUCCESS);
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}
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unsigned long seed = rul();
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set_random(seed, rn2);
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fuzzer_log(LOG_MINIMAL, "SEED:%ld:%lu\n", moves, seed);
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}
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}
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/* fuzzer_auto_start is called when creating a new game to allow
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* the fuzzer to start itself.
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*/
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void
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fuzzer_auto_start()
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{
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if (iflags.fuzzer_auto_start) {
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nhassert(!iflags.debug_fuzzer);
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fuzzer_start();
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unsigned long seed = rul();
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set_random(seed, rn2);
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fuzzer_log(LOG_MINIMAL, "START:%ld:%lu\n", moves, seed);
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}
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}
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/* fuzzer_msg_history is called during save file recovery to allow
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* the fuzzer to snoop the messages being recovered. The fuzzer
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* saves a seed as a message in save files and this is the mechanism
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* used to recover that seed if the fuzzer is being auto started.
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*/
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boolean
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fuzzer_msg_history(msg)
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const char * msg;
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{
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long saved_moves;
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unsigned long saved_seed;
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if (sscanf(msg, "SEED:%ld:%lu", &saved_moves, &saved_seed) == 2) {
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nhassert(saved_moves == moves);
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if (iflags.fuzzer_auto_start) {
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fuzzer_start();
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set_random(saved_seed, rn2);
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fuzzer_log(LOG_MINIMAL, "START:%ld:%lu\n", moves, saved_seed);
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}
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return TRUE;
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}
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return FALSE;
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}
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/*allmain.c*/
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@@ -854,7 +854,7 @@ STATIC_DCL struct tm *NDECL(getlt);
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/* Sets the seed for the random number generator */
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#ifdef USE_ISAAC64
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static void
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void
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set_random(seed, fn)
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unsigned long seed;
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int FDECL((*fn), (int));
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@@ -865,7 +865,7 @@ int FDECL((*fn), (int));
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#else /* USE_ISAAC64 */
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/*ARGSUSED*/
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static void
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void
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set_random(seed, fn)
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unsigned long seed;
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int FDECL((*fn), (int)) UNUSED;
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@@ -917,7 +917,7 @@ int FDECL((*fn), (int));
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{
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/* only reseed if we are certain that the seed generation is unguessable
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* by the players. */
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if (has_strong_rngseed)
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if (has_strong_rngseed && !iflags.debug_fuzzer)
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init_random(fn);
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}
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@@ -1108,6 +1108,9 @@ phase_of_the_moon() /* 0-7, with 0: new, 4: full */
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register struct tm *lt = getlt();
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register int epact, diy, goldn;
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if(iflags.debug_fuzzer)
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return rn2(8);
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diy = lt->tm_yday;
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goldn = (lt->tm_year % 19) + 1;
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epact = (11 * goldn + 18) % 30;
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@@ -1122,6 +1125,9 @@ friday_13th()
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{
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register struct tm *lt = getlt();
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if(iflags.debug_fuzzer)
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return rn2(30);
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/* tm_wday (day of week; 0==Sunday) == 5 => Friday */
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return (boolean) (lt->tm_wday == 5 && lt->tm_mday == 13);
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}
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@@ -1231,6 +1231,8 @@ register int fd;
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panic("restore_msghistory: msg too big (%d)", msgsize);
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mread(fd, (genericptr_t) msg, msgsize);
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msg[msgsize] = '\0';
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if(fuzzer_msg_history(msg))
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continue;
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putmsghistory(msg, TRUE);
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++msgcount;
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}
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29
src/rnd.c
29
src/rnd.c
@@ -56,10 +56,21 @@ int FDECL((*fn), (int));
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(int) sizeof seed);
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}
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unsigned long
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rul()
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{
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unsigned long value;
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value = (unsigned long) isaac64_next_uint64(&rnglist[CORE].rng_state);
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fuzzer_log(LOG_VERBOSE, "RANDOM:%llu\n", value);
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return value;
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}
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static int
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RND(int x)
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{
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return (isaac64_next_uint64(&rnglist[CORE].rng_state) % x);
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return (rul() % x);
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}
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/* 0 <= rn2(x) < x, but on a different sequence from the "main" rn2;
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@@ -69,6 +80,8 @@ int
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rn2_on_display_rng(x)
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register int x;
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{
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if (iflags.debug_fuzzer)
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return rn2(x);
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return (isaac64_next_uint64(&rnglist[DISP].rng_state) % x);
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}
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@@ -94,6 +107,20 @@ register int x;
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seed *= 2739110765;
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return (int)((seed >> 16) % (unsigned)x);
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}
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unsigned long
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rul()
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{
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#if defined(LINT) && defined(UNIX)
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return (unsigned long) rand();
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#else /* LINT */
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#if defined(UNIX) || defined(RANDOM)
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return (unsigned long) Rand();
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#else
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return (unsigned long) (Rand() >> 3);
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#endif /* defined(UNIX) || defined(RANDOM) */
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#endif /* LINT */
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}
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#endif /* USE_ISAAC64 */
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/* 0 <= rn2(x) < x */
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14
src/save.c
14
src/save.c
@@ -139,7 +139,7 @@ dosave0()
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return 0;
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#endif
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HUP if (iflags.window_inited) {
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HUP if (!iflags.debug_fuzzer && iflags.window_inited) {
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nh_uncompress(fq_save);
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fd = open_savefile();
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if (fd > 0) {
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@@ -1238,6 +1238,18 @@ int fd, mode;
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bwrite(fd, (genericptr_t) msg, msglen);
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++msgcount;
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}
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/* If the fuzzer is stopping and saving, save a seed as a message.
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In 3.7, we will modify the save file format and save the seed
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directly in the saved game state. */
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if (iflags.fuzzer_saving) {
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char message[BUFSIZ];
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unsigned long seed = rul();
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sprintf(message, "SEED:%ld:%lu", moves, seed);
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fuzzer_log(LOG_MINIMAL, "STOP:%ld:%lu\n", moves, seed);
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msglen = strlen(message);
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bwrite(fd, (genericptr_t) &msglen, sizeof msglen);
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bwrite(fd, (genericptr_t) message, msglen);
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}
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bwrite(fd, (genericptr_t) &minusone, sizeof (int));
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}
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debugpline1("Stored %d messages into savefile.", msgcount);
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