Moved read.c globals to instance_globals.
This commit is contained in:
@@ -464,6 +464,9 @@ struct instance_globals {
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/* pickup.c */
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int oldcap; /* last encumberance */
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/* read.c */
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boolean known;
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/* restore.c */
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int n_ids_mapped;
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struct bucket *id_map;
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@@ -348,6 +348,9 @@ const struct instance_globals g_init = {
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/* pickup.c */
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0, /* oldcap */
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/* read.c */
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UNDEFINED_VALUE, /* known */
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/* restore.c */
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0, /* n_ids_mapped */
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0, /* id_map */
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20
src/detect.c
20
src/detect.c
@@ -11,8 +11,6 @@
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#include "hack.h"
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#include "artifact.h"
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extern boolean known; /* from read.c */
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STATIC_DCL boolean NDECL(unconstrain_map);
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STATIC_DCL void NDECL(reconstrain_map);
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STATIC_DCL void FDECL(browse_map, (int, const char *));
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@@ -307,7 +305,7 @@ register struct obj *sobj;
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boolean stale, ugold = FALSE, steedgold = FALSE;
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int ter_typ = TER_DETECT | TER_OBJ;
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known = stale = clear_stale_map(COIN_CLASS,
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g.known = stale = clear_stale_map(COIN_CLASS,
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(unsigned) (sobj->blessed ? GOLD : 0));
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/* look for gold carried by monsters (might be in a container) */
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@@ -318,7 +316,7 @@ register struct obj *sobj;
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if (mtmp == u.usteed) {
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steedgold = TRUE;
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} else {
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known = TRUE;
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g.known = TRUE;
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goto outgoldmap; /* skip further searching */
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}
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} else {
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@@ -328,7 +326,7 @@ register struct obj *sobj;
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if (mtmp == u.usteed) {
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steedgold = TRUE;
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} else {
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known = TRUE;
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g.known = TRUE;
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goto outgoldmap; /* skip further searching */
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}
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}
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@@ -338,17 +336,17 @@ register struct obj *sobj;
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/* look for gold objects */
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for (obj = fobj; obj; obj = obj->nobj) {
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if (sobj->blessed && o_material(obj, GOLD)) {
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known = TRUE;
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g.known = TRUE;
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if (obj->ox != u.ux || obj->oy != u.uy)
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goto outgoldmap;
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} else if (o_in(obj, COIN_CLASS)) {
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known = TRUE;
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g.known = TRUE;
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if (obj->ox != u.ux || obj->oy != u.uy)
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goto outgoldmap;
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}
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}
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if (!known) {
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if (!g.known) {
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/* no gold found on floor or monster's inventory.
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adjust message if you have gold in your inventory */
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if (sobj) {
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@@ -484,7 +482,7 @@ register struct obj *sobj;
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}
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if (!ct && !ctu) {
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known = stale && !confused;
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g.known = stale && !confused;
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if (stale) {
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docrt();
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You("sense a lack of %s nearby.", what);
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@@ -512,7 +510,7 @@ register struct obj *sobj;
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}
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return !stale;
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} else if (!ct) {
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known = TRUE;
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g.known = TRUE;
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You("%s %s nearby.", sobj ? "smell" : "sense", what);
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if (sobj && sobj->blessed) {
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if (!u.uedibility)
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@@ -523,7 +521,7 @@ register struct obj *sobj;
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struct obj *temp;
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int ter_typ = TER_DETECT | TER_OBJ;
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known = TRUE;
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g.known = TRUE;
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cls();
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(void) unconstrain_map();
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for (obj = fobj; obj; obj = obj->nobj)
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38
src/read.c
38
src/read.c
@@ -12,8 +12,6 @@
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((mndx) == urace.malenum \
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|| (urace.femalenum != NON_PM && (mndx) == urace.femalenum))
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boolean known;
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static NEARDATA const char readable[] = { ALL_CLASSES, SCROLL_CLASS,
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SPBOOK_CLASS, 0 };
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static const char all_count[] = { ALLOW_COUNT, ALL_CLASSES, 0 };
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@@ -189,7 +187,7 @@ doread()
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register struct obj *scroll;
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boolean confused, nodisappear;
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known = FALSE;
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g.known = FALSE;
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if (check_capacity((char *) 0))
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return 0;
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scroll = getobj(readable, "read");
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@@ -396,7 +394,7 @@ doread()
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}
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if (!seffects(scroll)) {
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if (!objects[scroll->otyp].oc_name_known) {
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if (known)
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if (g.known)
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learnscroll(scroll);
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else if (!objects[scroll->otyp].oc_uname)
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docall(scroll);
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@@ -801,7 +799,7 @@ int howmuch;
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if (Sokoban)
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return;
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known = TRUE;
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g.known = TRUE;
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for (zx = 0; zx < COLNO; zx++)
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for (zy = 0; zy < ROWNO; zy++)
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if (howmuch & ALL_MAP || rn2(7)) {
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@@ -1013,7 +1011,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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switch (otyp) {
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#ifdef MAIL
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case SCR_MAIL:
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known = TRUE;
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g.known = TRUE;
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if (sobj->spe == 2)
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/* "stamped scroll" created via magic marker--without a stamp */
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pline("This scroll is marked \"postage due\".");
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@@ -1142,7 +1140,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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if (s) {
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otmp->spe += s;
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adj_abon(otmp, s);
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known = otmp->known;
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g.known = otmp->known;
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/* update shop bill to reflect new higher price */
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if (s > 0 && otmp->unpaid)
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alter_cost(otmp, 0L);
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@@ -1184,7 +1182,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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exercise(A_CON, FALSE);
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break;
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} else
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known = TRUE;
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g.known = TRUE;
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} else { /* armor and scroll both cursed */
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pline("%s.", Yobjnam2(otmp, "vibrate"));
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if (otmp->spe >= -6) {
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@@ -1264,7 +1262,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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You("don't remember there being any magic words on this scroll.");
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else
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pline("This scroll seems to be blank.");
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known = TRUE;
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g.known = TRUE;
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break;
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case SCR_REMOVE_CURSE:
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case SPE_REMOVE_CURSE: {
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@@ -1350,7 +1348,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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confused ? &mons[PM_ACID_BLOB]
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: (struct permonst *) 0,
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FALSE))
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known = TRUE;
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g.known = TRUE;
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/* no need to flush monsters; we ask for identification only if the
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* monsters are not visible
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*/
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@@ -1430,14 +1428,14 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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vis_results ? "is" : "seems",
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(results < 0) ? "un" : "");
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if (vis_results > 0)
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known = TRUE;
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g.known = TRUE;
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}
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break;
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}
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case SCR_GENOCIDE:
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if (!already_known)
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You("have found a scroll of genocide!");
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known = TRUE;
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g.known = TRUE;
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if (sblessed)
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do_class_genocide();
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else
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@@ -1446,11 +1444,11 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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case SCR_LIGHT:
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if (!confused || rn2(5)) {
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if (!Blind)
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known = TRUE;
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g.known = TRUE;
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litroom(!confused && !scursed, sobj);
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if (!confused && !scursed) {
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if (lightdamage(sobj, TRUE, 5))
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known = TRUE;
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g.known = TRUE;
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}
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} else {
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/* could be scroll of create monster, don't set known ...*/
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@@ -1463,7 +1461,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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if (confused || scursed) {
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level_tele();
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} else {
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known = scrolltele(sobj);
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g.known = scrolltele(sobj);
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}
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break;
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case SCR_GOLD_DETECTION:
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@@ -1556,7 +1554,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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cvt_sdoor_to_door(&levl[x][y]);
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/* do_mapping() already reveals secret passages */
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}
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known = TRUE;
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g.known = TRUE;
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/*FALLTHRU*/
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case SPE_MAGIC_MAPPING:
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if (level.flags.nommap) {
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@@ -1576,7 +1574,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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}
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break;
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case SCR_AMNESIA:
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known = TRUE;
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g.known = TRUE;
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forget((!sblessed ? ALL_SPELLS : 0)
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| (!confused || scursed ? ALL_MAP : 0));
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if (Hallucination) /* Ommmmmm! */
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@@ -1657,7 +1655,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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else
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pline_The("%s rumbles %s you!", ceiling(u.ux, u.uy),
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sblessed ? "around" : "above");
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known = 1;
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g.known = 1;
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sokoban_guilt();
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/* Loop through the surrounding squares */
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@@ -1682,7 +1680,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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}
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break;
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case SCR_PUNISHMENT:
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known = TRUE;
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g.known = TRUE;
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if (confused || sblessed) {
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You_feel("guilty.");
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break;
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@@ -1694,7 +1692,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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if (!already_known)
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You("have found a scroll of stinking cloud!");
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known = TRUE;
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g.known = TRUE;
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pline("Where do you want to center the %scloud?",
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already_known ? "stinking " : "");
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cc.x = u.ux;
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