Half_physical_damage 2
Another batch of missing Half_physical_damage checks from the list provided by <Someone>: - Scrolls of fire (!confused) - Broken wands - Splattered burning oil from thrown potion - Dipping a lit lamp into a potion of oil - Scrolls of fire (confused, didn't bother with non-confused) - Being caught in a fireball Adds a macro Maybe_Half_Phys to assist.
This commit is contained in:
@@ -146,6 +146,13 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
|
||||
/* special mhpmax value when loading bones monster to flag as extinct or genocided */
|
||||
#define DEFUNCT_MONSTER (-100)
|
||||
|
||||
/* macro form of adjustments of physical damage based on Half_physical_damage.
|
||||
* Can be used on-the-fly with the 1st parameter to losehp() if you don't
|
||||
* need to retain the dmg value beyond that call scope.
|
||||
* Take care to ensure it doesn't get used more than once in other instances.
|
||||
*/
|
||||
#define Maybe_Half_Phys(dmg) ((Half_physical_damage) ? (((dmg) + 1) / 2) : (dmg))
|
||||
|
||||
/* flags for special ggetobj status returns */
|
||||
#define ALL_FINISHED 0x01 /* called routine already finished the job */
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)apply.c 3.4 2003/05/25 */
|
||||
/* SCCS Id: @(#)apply.c 3.4 2003/10/21 */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -2611,6 +2611,7 @@ do_break_wand(obj)
|
||||
boolean fillmsg = FALSE;
|
||||
int expltype = EXPL_MAGICAL;
|
||||
char confirm[QBUFSZ], the_wand[BUFSZ], buf[BUFSZ];
|
||||
boolean physical_dmg = FALSE;
|
||||
|
||||
Strcpy(the_wand, yname(obj));
|
||||
Sprintf(confirm, "Are you really sure you want to break %s?",
|
||||
@@ -2736,7 +2737,7 @@ do_break_wand(obj)
|
||||
damage = zapyourself(obj, FALSE);
|
||||
if (damage) {
|
||||
Sprintf(buf, "killed %sself by breaking a wand", uhim());
|
||||
losehp(damage, buf, NO_KILLER_PREFIX);
|
||||
losehp(Maybe_Half_Phys(damage), buf, NO_KILLER_PREFIX);
|
||||
}
|
||||
if (context.botl) bot(); /* blindness */
|
||||
} else if ((mon = m_at(x, y)) != 0) {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)dothrow.c 3.4 2003/01/24 */
|
||||
/* SCCS Id: @(#)dothrow.c 3.4 2003/10/21 */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -798,7 +798,7 @@ boolean hitsroof;
|
||||
if (dmg > 1 && less_damage) dmg = 1;
|
||||
if (dmg > 0) dmg += u.udaminc;
|
||||
if (dmg < 0) dmg = 0; /* beware negative rings of increase damage */
|
||||
if (Half_physical_damage) dmg = (dmg + 1) / 2;
|
||||
dmg = Maybe_Half_Phys(dmg);
|
||||
|
||||
if (uarmh) {
|
||||
if (less_damage && dmg < (Upolyd ? u.mh : u.uhp)) {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)explode.c 3.4 2002/11/10 */
|
||||
/* SCCS Id: @(#)explode.c 3.4 2003/10/21 */
|
||||
/* Copyright (C) 1990 by Ken Arromdee */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -18,6 +18,13 @@ static int expl[3][3] = {
|
||||
* they don't supply enough information--was it a player or a monster that
|
||||
* did it, and with a wand, spell, or breath weapon? Object types share both
|
||||
* these disadvantages....
|
||||
*
|
||||
* Important note about Half_physical_damage:
|
||||
* Unlike losehp() , explode() makes the Half_physical_damage adjustments
|
||||
* itself, so the caller should never have done that ahead of time.
|
||||
* It has to be done this way because the damage value is applied to
|
||||
* things beside the player. Care is taken within explode() to ensure
|
||||
* that Half_physical_damage only affects the damage applied to the hero.
|
||||
*/
|
||||
void
|
||||
explode(x, y, type, dam, olet, expltype)
|
||||
@@ -39,6 +46,7 @@ int expltype;
|
||||
/* 0=normal explosion, 1=do shieldeff, 2=do nothing */
|
||||
boolean shopdamage = FALSE;
|
||||
boolean generic = FALSE;
|
||||
boolean physical_dmg = FALSE;
|
||||
|
||||
if (olet == WAND_CLASS) /* retributive strike */
|
||||
switch (Role_switch) {
|
||||
@@ -64,6 +72,7 @@ int expltype;
|
||||
olet == SCROLL_CLASS ? "tower of flame" :
|
||||
"fireball";
|
||||
adtyp = AD_FIRE;
|
||||
physical_dmg = TRUE;
|
||||
break;
|
||||
case 2: str = "ball of cold";
|
||||
adtyp = AD_COLD;
|
||||
@@ -94,7 +103,7 @@ int expltype;
|
||||
|
||||
if (i+x-1 == u.ux && j+y-1 == u.uy) {
|
||||
switch(adtyp) {
|
||||
case AD_PHYS:
|
||||
case AD_PHYS:
|
||||
explmask[i][j] = 0;
|
||||
break;
|
||||
case AD_MAGM:
|
||||
@@ -119,6 +128,7 @@ int expltype;
|
||||
break;
|
||||
case AD_ACID:
|
||||
explmask[i][j] = !!Acid_resistance;
|
||||
physical_dmg = TRUE;
|
||||
break;
|
||||
default:
|
||||
impossible("explosion type %d?", adtyp);
|
||||
@@ -313,8 +323,8 @@ int expltype;
|
||||
if (Invulnerable) {
|
||||
damu = 0;
|
||||
You("are unharmed!");
|
||||
} else if (Half_physical_damage && adtyp == AD_PHYS)
|
||||
damu = (damu+1) / 2;
|
||||
} else if (adtyp == AD_PHYS || physical_dmg)
|
||||
damu = Maybe_Half_Phys(damu);
|
||||
if (adtyp == AD_FIRE) (void) burnarmor(&youmonst);
|
||||
destroy_item(SCROLL_CLASS, (int) adtyp);
|
||||
destroy_item(SPBOOK_CLASS, (int) adtyp);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)potion.c 3.4 2002/10/02 */
|
||||
/* SCCS Id: @(#)potion.c 3.4 2003/10/21 */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -876,7 +876,7 @@ peffects(otmp)
|
||||
good_for_you = TRUE;
|
||||
} else {
|
||||
You("burn your %s.", body_part(FACE));
|
||||
losehp(d(Fire_resistance ? 1 : 3, 4),
|
||||
losehp(Maybe_Half_Phys(d(Fire_resistance ? 1 : 3, 4)),
|
||||
"burning potion of oil", KILLED_BY_AN);
|
||||
}
|
||||
} else if(otmp->cursed)
|
||||
|
||||
Reference in New Issue
Block a user