Make tamedog give a message
People seemed to be confused when a monster next to them was tame after stepping on a magic trap; this is also an accessibility issue.
This commit is contained in:
@@ -1085,6 +1085,9 @@ tamedog(struct monst *mtmp, struct obj *obj)
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
/* worst case, at least it'll be peaceful. */
|
/* worst case, at least it'll be peaceful. */
|
||||||
|
if (!mtmp->mpeaceful && canspotmon(mtmp))
|
||||||
|
pline("%s seems %s.", Monnam(mtmp),
|
||||||
|
Hallucination ? "really chill" : "more amiable");
|
||||||
mtmp->mpeaceful = 1;
|
mtmp->mpeaceful = 1;
|
||||||
set_malign(mtmp);
|
set_malign(mtmp);
|
||||||
if (flags.moonphase == FULL_MOON && night() && rn2(6) && obj
|
if (flags.moonphase == FULL_MOON && night() && rn2(6) && obj
|
||||||
|
|||||||
Reference in New Issue
Block a user