clean up Files

This commit is contained in:
cohrs
2002-03-21 04:37:35 +00:00
parent 0d9c056e03
commit 5267502103
2 changed files with 8 additions and 89 deletions

16
Files
View File

@@ -88,11 +88,11 @@ sys/amiga:
Build.ami Install.ami Makefile.ami Makefile.agc NetHack.cnf
amidos.c amidos.p amifont.uu amifont8.uu amigst.c
amii.hlp amimenu.c amirip.c amisnd.c amistack.c
amitty.c amiwind.c amiwind.p ask.uu clipwin.c
colorwin.c cvtsnd.c grave16.xpm ifchange mkdmake
txt2iff.c winami.c winami.p winchar.c windefs.h
winext.h winfuncs.c winkey.c winmenu.c winproto.h
winreq.c winstr.c xpm2iff.c
amitty.c amiwind.c amiwind.p clipwin.c colorwin.c
cvtsnd.c grave16.xpm ifchange mkdmake txt2iff.c
winami.c winami.p winchar.c windefs.h winext.h
winfuncs.c winkey.c winmenu.c winproto.h winreq.c
winstr.c xpm2iff.c
sys/atari:
(files for Atari version)
@@ -234,9 +234,9 @@ mhmenu.c mhmenu.h mhmsg.h mhmsgwnd.c mhmsgwnd.h
mhrip.c mhrip.h mhsplash.h mhsplash.c mhstatus.c
mhstatus.h mhtext.c mhtext.h mnsel.uu mnselcnt.uu
mnunsel.uu mswproc.c nethack.dsw nethackw.dsp petmark.uu
recover.dsp resource.h splash.uu tile2bmp.dsp tilemap.dsp
tiles.dsp tiles.mak winhack.c winhack.h winhack.rc
winMS.h
recover.dsp resource.h rip.uu splash.uu tile2bmp.dsp
tilemap.dsp tiles.dsp tiles.mak uudecode.dsp winhack.c
winhack.h winhack.rc winMS.h

View File

@@ -1,81 +0,0 @@
# A '#' at the beginning of a line means the rest of the line is a comment.
#
# This configuration file is set up for two cases, for a hard disk
# (as drive C:), and for one (double sided) floppy disk.
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.
# *** OPTIONS ***
#
# If you want people to play NetHack over the modem, you should probably
# uncomment the following line:
#
#OPTIONS=!BIOS,number_pad,nocolor
#
# Some options to set personal preferences. Uncomment and change these to
# suit your personal preference. If several people are to use the same
# configuration, options like these should not be set.
#
#OPTIONS=name:Janet-V,female,dogname:Fido,catname:Morris,fruit:apricot
#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10 top/2 around/own
#
#
# Other general options. You might also set "silent" so as not to attract
# the boss's attention.
#
OPTIONS=BIOS,time,rest_on_space,noautopickup
# Color: if you have a color monitor and *don't* want colors,
# comment out the following line. (Mono users don't get color no matter what.)
#
#OPTIONS=nocolor
# *** HARD DISK CONFIGURATION ***
#
HACKDIR=c:\nh31\games
#
# LEVELS and SAVE default to HACKDIR
#
LEVELS=c:\nh31\games
# appending a ";n" to SAVE means don't prompt to insert a disk.
SAVE=c:\nh31\games;n
#
# Using a ramdisk speeds things up.
#
# NOTE: the RAMDISK *must* be on a different drive from HACKDIR, LEVELS, and
# SAVE. If you're already keeping your LEVELS on a ramdisk, the RAMDISK=
# variable is redundant.
#
#RAMDISK=m:
# *** 1-FLOPPY CONFIGURATION ***
#
#HACKDIR=a:
#LEVELS=a:
#SAVE=a:
#RAMDISK=m:
# *** CHARACTER GRAPHICS ***
#
# See the on-line help or the Guidebook for which symbols are in which
# positions.
#
# An example using the hackfnt.prg font:
#DUNGEON= 032 217 218 194 195 192 193 216 197 196 \
# 199 198 202 201 201 200 200 035 035 202 \
# 203 203 210 211 212 213 209 124 208 205 \
# 204 214 202 214 042 042 215 215 046 035 \
# 214
#
#TRAPS= 207 207 207 207 207 207 207 207 207 207 \
# 207 207 207 207 207 206 207 207 207 207 \
# 207 207
#
#EFFECTS= 058 045 092 047 042 033 041 040 \
# 048 035 064 042 \
# 194 218 195 217 217 192 218 193 \
# 047 045 092 058 032 058 092 045 047