clean up Files
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16
Files
16
Files
@@ -88,11 +88,11 @@ sys/amiga:
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Build.ami Install.ami Makefile.ami Makefile.agc NetHack.cnf
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amidos.c amidos.p amifont.uu amifont8.uu amigst.c
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amii.hlp amimenu.c amirip.c amisnd.c amistack.c
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amitty.c amiwind.c amiwind.p ask.uu clipwin.c
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colorwin.c cvtsnd.c grave16.xpm ifchange mkdmake
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txt2iff.c winami.c winami.p winchar.c windefs.h
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winext.h winfuncs.c winkey.c winmenu.c winproto.h
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winreq.c winstr.c xpm2iff.c
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amitty.c amiwind.c amiwind.p clipwin.c colorwin.c
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cvtsnd.c grave16.xpm ifchange mkdmake txt2iff.c
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winami.c winami.p winchar.c windefs.h winext.h
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winfuncs.c winkey.c winmenu.c winproto.h winreq.c
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winstr.c xpm2iff.c
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sys/atari:
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(files for Atari version)
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@@ -234,9 +234,9 @@ mhmenu.c mhmenu.h mhmsg.h mhmsgwnd.c mhmsgwnd.h
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mhrip.c mhrip.h mhsplash.h mhsplash.c mhstatus.c
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mhstatus.h mhtext.c mhtext.h mnsel.uu mnselcnt.uu
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mnunsel.uu mswproc.c nethack.dsw nethackw.dsp petmark.uu
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recover.dsp resource.h splash.uu tile2bmp.dsp tilemap.dsp
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tiles.dsp tiles.mak winhack.c winhack.h winhack.rc
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winMS.h
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recover.dsp resource.h rip.uu splash.uu tile2bmp.dsp
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tilemap.dsp tiles.dsp tiles.mak uudecode.dsp winhack.c
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winhack.h winhack.rc winMS.h
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@@ -1,81 +0,0 @@
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# A '#' at the beginning of a line means the rest of the line is a comment.
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#
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# This configuration file is set up for two cases, for a hard disk
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# (as drive C:), and for one (double sided) floppy disk.
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#
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# To change the configuration, comment out the unwanted lines, and
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# uncomment the configuration you want.
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# *** OPTIONS ***
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#
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# If you want people to play NetHack over the modem, you should probably
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# uncomment the following line:
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#
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#OPTIONS=!BIOS,number_pad,nocolor
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#
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# Some options to set personal preferences. Uncomment and change these to
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# suit your personal preference. If several people are to use the same
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# configuration, options like these should not be set.
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#
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#OPTIONS=name:Janet-V,female,dogname:Fido,catname:Morris,fruit:apricot
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#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10 top/2 around/own
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#
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#
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# Other general options. You might also set "silent" so as not to attract
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# the boss's attention.
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#
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OPTIONS=BIOS,time,rest_on_space,noautopickup
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# Color: if you have a color monitor and *don't* want colors,
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# comment out the following line. (Mono users don't get color no matter what.)
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#
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#OPTIONS=nocolor
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# *** HARD DISK CONFIGURATION ***
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#
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HACKDIR=c:\nh31\games
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#
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# LEVELS and SAVE default to HACKDIR
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#
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LEVELS=c:\nh31\games
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# appending a ";n" to SAVE means don't prompt to insert a disk.
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SAVE=c:\nh31\games;n
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#
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# Using a ramdisk speeds things up.
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#
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# NOTE: the RAMDISK *must* be on a different drive from HACKDIR, LEVELS, and
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# SAVE. If you're already keeping your LEVELS on a ramdisk, the RAMDISK=
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# variable is redundant.
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#
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#RAMDISK=m:
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# *** 1-FLOPPY CONFIGURATION ***
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#
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#HACKDIR=a:
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#LEVELS=a:
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#SAVE=a:
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#RAMDISK=m:
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# *** CHARACTER GRAPHICS ***
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#
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# See the on-line help or the Guidebook for which symbols are in which
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# positions.
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#
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# An example using the hackfnt.prg font:
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#DUNGEON= 032 217 218 194 195 192 193 216 197 196 \
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# 199 198 202 201 201 200 200 035 035 202 \
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# 203 203 210 211 212 213 209 124 208 205 \
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# 204 214 202 214 042 042 215 215 046 035 \
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# 214
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#
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#TRAPS= 207 207 207 207 207 207 207 207 207 207 \
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# 207 207 207 207 207 206 207 207 207 207 \
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# 207 207
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#
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#EFFECTS= 058 045 092 047 042 033 041 040 \
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# 048 035 064 042 \
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# 194 218 195 217 217 192 218 193 \
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# 047 045 092 058 032 058 092 045 047
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