Simplify add_menu, part 10
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@@ -1656,9 +1656,7 @@ spellsortmenu(void)
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if (i == SORTRETAINORDER) {
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let = 'z'; /* assumes fewer than 26 sort choices... */
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/* separate final choice from others with a blank line */
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any.a_int = 0;
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add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
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ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE);
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add_menu_str(tmpwin, "");
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} else {
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let = 'a' + i;
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}
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10
src/weapon.c
10
src/weapon.c
@@ -1195,25 +1195,21 @@ enhance_weapon_skill(void)
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/* start with a legend if any entries will be annotated
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with "*" or "#" below */
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if (eventually_advance > 0 || maxxed_cnt > 0) {
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any = cg.zeroany;
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if (eventually_advance > 0) {
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Sprintf(buf, "(Skill%s flagged by \"*\" may be enhanced %s.)",
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plur(eventually_advance),
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(u.ulevel < MAXULEV)
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? "when you're more experienced"
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: "if skill slots become available");
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add_menu(win, &nul_glyphinfo, &any, 0, 0,
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ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE);
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add_menu_str(win, buf);
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}
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if (maxxed_cnt > 0) {
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Sprintf(buf,
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"(Skill%s flagged by \"#\" cannot be enhanced any further.)",
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plur(maxxed_cnt));
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add_menu(win, &nul_glyphinfo, &any, 0, 0,
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ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE);
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add_menu_str(win, buf);
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}
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add_menu(win, &nul_glyphinfo, &any, 0, 0,
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ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE);
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add_menu_str(win, "");
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}
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/* List the skills, making ones that could be advanced
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