Simplify add_menu, part 10

This commit is contained in:
Pasi Kallinen
2023-11-03 22:37:50 +02:00
parent 4dd9602f4b
commit 56f4657041
2 changed files with 4 additions and 10 deletions

View File

@@ -1195,25 +1195,21 @@ enhance_weapon_skill(void)
/* start with a legend if any entries will be annotated
with "*" or "#" below */
if (eventually_advance > 0 || maxxed_cnt > 0) {
any = cg.zeroany;
if (eventually_advance > 0) {
Sprintf(buf, "(Skill%s flagged by \"*\" may be enhanced %s.)",
plur(eventually_advance),
(u.ulevel < MAXULEV)
? "when you're more experienced"
: "if skill slots become available");
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE);
add_menu_str(win, buf);
}
if (maxxed_cnt > 0) {
Sprintf(buf,
"(Skill%s flagged by \"#\" cannot be enhanced any further.)",
plur(maxxed_cnt));
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE);
add_menu_str(win, buf);
}
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE);
add_menu_str(win, "");
}
/* List the skills, making ones that could be advanced