try to improve some reported TeX Guidebook to pdf results
This commit is contained in:
@@ -1130,7 +1130,7 @@ slot to another so that it has a letter which is more meaningful for you
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or that it will appear in a particular location when inventory listings
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are displayed.
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You can move to a currently empty slot, or if the destination is
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occupied--and won't merge--the item there will swap slots with the one
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occupied---and won't merge---the item there will swap slots with the one
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being moved.
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``{\tt \#adjust}'' can also be used to split a stack of objects; when
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choosing the item to adjust, enter a count prior to its letter.\\
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@@ -2044,9 +2044,9 @@ will result in it disappearing from your map, similarly if it is the
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one who moved rather than you.
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%.pg
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However, if you encounter a monster which you can't see or sense--
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perhaps it is invisible and has just tapped you on the noggin--
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a special ``remembered, unseen monster'' marker will be displayed at
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However, if you encounter a monster which you can't see or
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sense---perhaps it is invisible and has just tapped you on the
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noggin---a special ``remembered, unseen monster'' marker will be displayed at
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the location where you think it is.
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That will persist until you have
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proven that there is no monster there, even if the unseen monster
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@@ -2326,7 +2326,7 @@ But first you need to have a weapon in each hand.
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(Note that your two weapons are not fully equal; the one in the
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hand you normally wield with is considered primary and the other
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one is considered secondary. The most noticeable difference is
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after you stop--or before you begin, for that matter--wielding
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after you stop---or before you begin, for that matter---wielding
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two weapons at once. The primary is your wielded weapon and the
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secondary is just an item in your inventory that's been designated
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as alternate weapon.)
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@@ -2558,7 +2558,7 @@ The commands to use rings are `{\tt P}' (put on) and `{\tt R}' (remove).
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%.pg
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Spellbooks are tomes of mighty magic. When studied with the `{\tt r}' (read)
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command, they transfer to the reader the knowledge of a spell (and
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therefore eventually become unreadable) --- unless the attempt backfires.
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therefore eventually become unreadable)---unless the attempt backfires.
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Reading a cursed spellbook or one with mystic runes beyond
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your ken can be harmful to your health!
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@@ -2701,9 +2701,9 @@ you are carrying (shopkeepers aside).
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Normally, if you have seen an object at a particular map location and
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move to another location where you can't directly see that object any
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more, if will continue to be displayed on your map.
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That remains the case even if it is not actually there any more--
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perhaps a monster has picked it up or it has rotted away--
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until you can see or feel that location again.
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That remains the case even if it is not actually there any
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more---perhaps a monster has picked it up or it has rotted
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away---until you can see or feel that location again.
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One notable exception is that if the object gets covered by the
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``remembered, unseen monster'' marker.
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When that marker is later removed
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@@ -3033,6 +3033,8 @@ Override one or more symbols in the symbol set used for all dungeon
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levels except for the special rogue level.
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See the ``Modifying {\it NetHack\/} Symbols'' section.
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%.pg
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%.lp ""
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Example:
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%.sd
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\begin{verbatim}
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@@ -4382,158 +4384,158 @@ Below are the special commands you can rebind. Some of them can be bound to
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same keys with no problems, others are in the same ``context'', and if bound
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to same keys, only one of those commands will be available. Special command
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can only be bound to a single key.
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\elist
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%.pg
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\blist{}
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\blist{\itemindent 10mm \labelwidth 15mm \rightmargin 20mm}
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%.lp
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\item{\bb{count}}
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\item[{\bb{count}}]
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Prefix key to start a count, to repeat a command this many times.
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With {\it number\verb+_+pad\/} only. Default is `{\tt n}'.
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%.lp
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\item{\bb{doinv}}
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\item[{\bb{doinv}}]
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Show inventory. With {\it number\verb+_+pad\/} only. Default is `{\tt 0}'.
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%.lp
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\item{\bb{fight}}
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\item[{\bb{fight}}]
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Prefix key to force fight a direction. Default is `{\tt F}'.
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%.lp
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\item{\bb{fight.numpad}}
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\item[{\bb{fight.numpad}}]
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Prefix key to force fight a direction. With {\it number\verb+_+pad\/} only.
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Default is `{\tt -}'.
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%.lp
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\item{\bb{getdir.help}}
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\item[{\bb{getdir.help}}]
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When asked for a direction, the key to show the help. Default is `{\tt ?}'.
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%.lp
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\item{\bb{getdir.self}}
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\item[{\bb{getdir.self}}]
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When asked for a direction, the key to target yourself. Default is `{\tt .}'.
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%.lp
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\item{\bb{getdir.self2}}
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\item[{\bb{getdir.self2}}]
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When asked for a direction, the key to target yourself. Default is `{\tt s}'.
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%.lp
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\item{\bb{getpos.autodescribe}}
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\item[{\bb{getpos.autodescribe}}]
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When asked for a location, the key to toggle {\it autodescribe\/}.
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Default is `{\tt \#}'.
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%.lp
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\item{\bb{getpos.all.next}}
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\item[{\bb{getpos.all.next}}]
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When asked for a location, the key to go to next closest interesting thing.
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Default is `{\tt a}'.
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%.lp
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\item{\bb{getpos.all.prev}}
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\item[{\bb{getpos.all.prev}}]
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When asked for a location, the key to go to previous closest interesting thing.
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Default is `{\tt A}'.
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%.lp
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\item{\bb{getpos.door.next}}
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\item[{\bb{getpos.door.next}}]
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When asked for a location, the key to go to next closest door or doorway.
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Default is `{\tt d}'.
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%.lp
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\item{\bb{getpos.door.prev}}
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\item[{\bb{getpos.door.prev}}]
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When asked for a location, the key to go to previous closest door or doorway.
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Default is `{\tt D}'.
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%.lp
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\item{\bb{getpos.help}}
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\item[{\bb{getpos.help}}]
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When asked for a location, the key to show help. Default is `{\tt ?}'.
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%.lp
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\item{\bb{getpos.mon.next}}
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\item[{\bb{getpos.mon.next}}]
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When asked for a location, the key to go to next closest monster.
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Default is `{\tt m}'.
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%.lp
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\item{\bb{getpos.mon.prev}}
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\item[{\bb{getpos.mon.prev}}]
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When asked for a location, the key to go to previous closest monster.
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Default is `{\tt M}'.
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%.lp
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\item{\bb{getpos.obj.next}}
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\item[{\bb{getpos.obj.next}}]
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When asked for a location, the key to go to next closest object.
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Default is `{\tt o}'.
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%.lp
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\item{\bb{getpos.obj.prev}}
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\item[{\bb{getpos.obj.prev}}]
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When asked for a location, the key to go to previous closest object.
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Default is `{\tt O}'.
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%.lp
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\item{\bb{getpos.menu}}
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\item[{\bb{getpos.menu}}]
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When asked for a location, and using one of the next or previous keys to
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cycle through targets, toggle showing a menu instead. Default is `{\tt !}'.
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%.lp
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\item{\bb{getpos.moveskip}}
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\item[{\bb{getpos.moveskip}}]
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When asked for a location, and using the shifted movement keys or
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meta-digit keys to fast-move around, move by skipping the same glyphs
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instead of by 8 units.
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Default is `{\tt *}'.
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%.lp
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\item{\bb{getpos.filter}}
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\item[{\bb{getpos.filter}}]
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When asked for a location, change the filtering mode when using one of
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the next or previous keys to cycle through targets. Toggles between no
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filtering, in view only, and in the same area only. Default is `{\tt "}'.
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%.lp
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\item{\bb{getpos.pick}}
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\item[{\bb{getpos.pick}}]
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When asked for a location, the key to choose the location, and possibly
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ask for more info. Default is `{\tt .}'.
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%.lp
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\item{\bb{getpos.pick.once}}
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\item[{\bb{getpos.pick.once}}]
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When asked for a location, the key to choose the location, and skip
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asking for more info. Default is `{\tt ,}'.
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%.lp
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\item{\bb{getpos.pick.quick}}
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\item[{\bb{getpos.pick.quick}}]
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When asked for a location, the key to choose the location, skip asking
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for more info, and exit the location asking loop. Default is `{\tt ;}'.
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%.lp
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\item{\bb{getpos.pick.verbose}}
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\item[{\bb{getpos.pick.verbose}}]
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When asked for a location, the key to choose the location, and show more
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info without asking. Default is `{\tt :}'.
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%.lp
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\item{\bb{getpos.self}}
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\item[{\bb{getpos.self}}]
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When asked for a location, the key to go to your location.
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Default is `{\tt @}'.
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%.lp
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\item{\bb{getpos.unexplored.next}}
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\item[{\bb{getpos.unexplored.next}}]
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When asked for a location, the key to go to next closest unexplored location.
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Default is `{\tt x}'.
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%.lp
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\item{\bb{getpos.unexplored.prev}}
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\item[{\bb{getpos.unexplored.prev}}]
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When asked for a location, the key to go to previous closest unexplored
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location. Default is `{\tt X}'.
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%.lp
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\item{\bb{getpos.valid}}
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\item[{\bb{getpos.valid}}]
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When asked for a location, the key to go to show valid target locations.
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Default is `{\tt \$}'.
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%.lp
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\item{\bb{getpos.valid.next}}
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\item[{\bb{getpos.valid.next}}]
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When asked for a location, the key to go to next closest valid location.
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Default is `{\tt z}'.
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%.lp
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\item{\bb{getpos.valid.prev}}
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\item[{\bb{getpos.valid.prev}}]
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When asked for a location, the key to go to previous closest valid location.
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Default is `{\tt Z}'.
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%.lp
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\item{\bb{nopickup}}
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\item[{\bb{nopickup}}]
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Prefix key to move without picking up items. Default is `{\tt m}'.
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%.lp
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\item{\bb{redraw}}
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\item[{\bb{redraw}}]
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Key to redraw the screen. Default is `{\tt \^{}R}'.
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%.lp
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\item{\bb{redraw.numpad}}
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\item[{\bb{redraw.numpad}}]
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Key to redraw the screen. With {\it number\verb+_+pad\/} only.
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Default is `{\tt \^{}L}'.
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%.lp
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\item{\bb{repeat}}
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\item[{\bb{repeat}}]
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Key to repeat previous command. Default is `{\tt \^{}A}'.
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%.lp
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\item{\bb{reqmenu}}
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\item[{\bb{reqmenu}}]
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Prefix key to request menu from some commands. Default is `{\tt m}'.
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%.lp
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\item{\bb{run}}
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\item[{\bb{run}}]
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Prefix key to run towards a direction. Default is `{\tt G}'.
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%.lp
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\item{\bb{run.nopickup}}
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\item[{\bb{run.nopickup}}]
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Prefix key to run towards a direction without picking up items on the way.
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Default is `{\tt M}'.
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%.lp
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\item{\bb{run.numpad}}
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\item[{\bb{run.numpad}}]
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Prefix key to run towards a direction. With {\it number\verb+_+pad\/} only.
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Default is `{\tt 5}'.
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%.lp
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\item{\bb{rush}}
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\item[{\bb{rush}}]
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Prefix key to rush towards a direction. Default is `{\tt g}'.
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\elist
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\elist
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%.hn 2
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@@ -4737,6 +4739,8 @@ combination with any of the other attributes.
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To specify both a color and an attribute, use `\&' to combine them.
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To specify multiple attributes, use `+' to combine those.
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%.lp ""
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For example: {\tt magenta\&inverse+dim}.
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Note that the display may substitute or ignore particular attributes
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@@ -4789,23 +4793,19 @@ percentage or absolute number threshold, or text to match against.
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\blist{}
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%.lp "*"
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\item{\bb{}}
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``{\tt always}'' will set the default attributes for that field.
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\item[{\tt always}] will set the default attributes for that field.
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%.lp "*"
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\item{\bb{}}
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``{\tt up}'' and ``{\tt down}'' set the field attributes for when the field
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\item[{\tt up} and ``{\tt down}''] set the field attributes for when the field
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value changes upwards or downwards. This attribute times out after
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{\tt statushilites} turns.
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%.lp "*"
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\item{\bb{}}
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``{\tt changed}'' sets the field attribute for when the field value
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\item[{\tt changed}] sets the field attribute for when the field value
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changes. This attribute times out after {\tt statushilites} turns.
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(If a field has both a ``changed'' rule and an ``up'' or ``down''
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rule which matches a change in the field's value,
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the ``up'' or ``down'' one takes precedence.)
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%.lp "*"
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\item{\bb{}}
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percentage sets the field attribute when the field value
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\item[{\tt percentage}] sets the field attribute when the field value
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matches the percentage.
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It is specified as a number between 0 and 100, followed by `{\tt \%}'
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(percent sign).
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@@ -4833,8 +4833,7 @@ exactly 1 experience point short of the next level.
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% percentage will remain at 0\% no matter have many additional experience
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% points you earn.)
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%.lp "*"
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\item{\bb{}}
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absolute value sets the attribute when the field value
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\item[{\tt absolute}] value sets the attribute when the field value
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matches that number.
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The number must be 0 or higher, except for ``{\it armor-class\/} which
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allows negative values, and may optionally be preceded by `{\tt =}'.
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@@ -4843,8 +4842,7 @@ it also matches when value is below or above.
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If the prefix is `{\tt <}' or `{\tt >}', only match when strictly
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above or below.
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%.lp "*"
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\item{\bb{}}
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text match sets the attribute when the field value matches the text.
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\item[{\tt text}] match sets the attribute when the field value matches the text.
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Text matches can only be used for ``{\it alignment\/}'',
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``{\it carrying-capacity\/}'', ``{\it hunger\/}'', ``{\it dungeon-level\/}'',
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and ``{\it title\/}''.
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