try to improve some reported TeX Guidebook to pdf results

This commit is contained in:
nhmall
2019-10-31 19:22:05 -04:00
parent 696f54a3b8
commit 5d5a4610ff

View File

@@ -1130,7 +1130,7 @@ slot to another so that it has a letter which is more meaningful for you
or that it will appear in a particular location when inventory listings or that it will appear in a particular location when inventory listings
are displayed. are displayed.
You can move to a currently empty slot, or if the destination is You can move to a currently empty slot, or if the destination is
occupied--and won't merge--the item there will swap slots with the one occupied---and won't merge---the item there will swap slots with the one
being moved. being moved.
``{\tt \#adjust}'' can also be used to split a stack of objects; when ``{\tt \#adjust}'' can also be used to split a stack of objects; when
choosing the item to adjust, enter a count prior to its letter.\\ choosing the item to adjust, enter a count prior to its letter.\\
@@ -2044,9 +2044,9 @@ will result in it disappearing from your map, similarly if it is the
one who moved rather than you. one who moved rather than you.
%.pg %.pg
However, if you encounter a monster which you can't see or sense-- However, if you encounter a monster which you can't see or
perhaps it is invisible and has just tapped you on the noggin-- sense---perhaps it is invisible and has just tapped you on the
a special ``remembered, unseen monster'' marker will be displayed at noggin---a special ``remembered, unseen monster'' marker will be displayed at
the location where you think it is. the location where you think it is.
That will persist until you have That will persist until you have
proven that there is no monster there, even if the unseen monster proven that there is no monster there, even if the unseen monster
@@ -2326,7 +2326,7 @@ But first you need to have a weapon in each hand.
(Note that your two weapons are not fully equal; the one in the (Note that your two weapons are not fully equal; the one in the
hand you normally wield with is considered primary and the other hand you normally wield with is considered primary and the other
one is considered secondary. The most noticeable difference is one is considered secondary. The most noticeable difference is
after you stop--or before you begin, for that matter--wielding after you stop---or before you begin, for that matter---wielding
two weapons at once. The primary is your wielded weapon and the two weapons at once. The primary is your wielded weapon and the
secondary is just an item in your inventory that's been designated secondary is just an item in your inventory that's been designated
as alternate weapon.) as alternate weapon.)
@@ -2558,7 +2558,7 @@ The commands to use rings are `{\tt P}' (put on) and `{\tt R}' (remove).
%.pg %.pg
Spellbooks are tomes of mighty magic. When studied with the `{\tt r}' (read) Spellbooks are tomes of mighty magic. When studied with the `{\tt r}' (read)
command, they transfer to the reader the knowledge of a spell (and command, they transfer to the reader the knowledge of a spell (and
therefore eventually become unreadable) --- unless the attempt backfires. therefore eventually become unreadable)---unless the attempt backfires.
Reading a cursed spellbook or one with mystic runes beyond Reading a cursed spellbook or one with mystic runes beyond
your ken can be harmful to your health! your ken can be harmful to your health!
@@ -2701,9 +2701,9 @@ you are carrying (shopkeepers aside).
Normally, if you have seen an object at a particular map location and Normally, if you have seen an object at a particular map location and
move to another location where you can't directly see that object any move to another location where you can't directly see that object any
more, if will continue to be displayed on your map. more, if will continue to be displayed on your map.
That remains the case even if it is not actually there any more-- That remains the case even if it is not actually there any
perhaps a monster has picked it up or it has rotted away-- more---perhaps a monster has picked it up or it has rotted
until you can see or feel that location again. away---until you can see or feel that location again.
One notable exception is that if the object gets covered by the One notable exception is that if the object gets covered by the
``remembered, unseen monster'' marker. ``remembered, unseen monster'' marker.
When that marker is later removed When that marker is later removed
@@ -3033,6 +3033,8 @@ Override one or more symbols in the symbol set used for all dungeon
levels except for the special rogue level. levels except for the special rogue level.
See the ``Modifying {\it NetHack\/} Symbols'' section. See the ``Modifying {\it NetHack\/} Symbols'' section.
%.pg %.pg
%.lp ""
Example: Example:
%.sd %.sd
\begin{verbatim} \begin{verbatim}
@@ -4382,158 +4384,158 @@ Below are the special commands you can rebind. Some of them can be bound to
same keys with no problems, others are in the same ``context'', and if bound same keys with no problems, others are in the same ``context'', and if bound
to same keys, only one of those commands will be available. Special command to same keys, only one of those commands will be available. Special command
can only be bound to a single key. can only be bound to a single key.
\elist
%.pg %.pg
\blist{} \blist{\itemindent 10mm \labelwidth 15mm \rightmargin 20mm}
%.lp %.lp
\item{\bb{count}} \item[{\bb{count}}]
Prefix key to start a count, to repeat a command this many times. Prefix key to start a count, to repeat a command this many times.
With {\it number\verb+_+pad\/} only. Default is `{\tt n}'. With {\it number\verb+_+pad\/} only. Default is `{\tt n}'.
%.lp %.lp
\item{\bb{doinv}} \item[{\bb{doinv}}]
Show inventory. With {\it number\verb+_+pad\/} only. Default is `{\tt 0}'. Show inventory. With {\it number\verb+_+pad\/} only. Default is `{\tt 0}'.
%.lp %.lp
\item{\bb{fight}} \item[{\bb{fight}}]
Prefix key to force fight a direction. Default is `{\tt F}'. Prefix key to force fight a direction. Default is `{\tt F}'.
%.lp %.lp
\item{\bb{fight.numpad}} \item[{\bb{fight.numpad}}]
Prefix key to force fight a direction. With {\it number\verb+_+pad\/} only. Prefix key to force fight a direction. With {\it number\verb+_+pad\/} only.
Default is `{\tt -}'. Default is `{\tt -}'.
%.lp %.lp
\item{\bb{getdir.help}} \item[{\bb{getdir.help}}]
When asked for a direction, the key to show the help. Default is `{\tt ?}'. When asked for a direction, the key to show the help. Default is `{\tt ?}'.
%.lp %.lp
\item{\bb{getdir.self}} \item[{\bb{getdir.self}}]
When asked for a direction, the key to target yourself. Default is `{\tt .}'. When asked for a direction, the key to target yourself. Default is `{\tt .}'.
%.lp %.lp
\item{\bb{getdir.self2}} \item[{\bb{getdir.self2}}]
When asked for a direction, the key to target yourself. Default is `{\tt s}'. When asked for a direction, the key to target yourself. Default is `{\tt s}'.
%.lp %.lp
\item{\bb{getpos.autodescribe}} \item[{\bb{getpos.autodescribe}}]
When asked for a location, the key to toggle {\it autodescribe\/}. When asked for a location, the key to toggle {\it autodescribe\/}.
Default is `{\tt \#}'. Default is `{\tt \#}'.
%.lp %.lp
\item{\bb{getpos.all.next}} \item[{\bb{getpos.all.next}}]
When asked for a location, the key to go to next closest interesting thing. When asked for a location, the key to go to next closest interesting thing.
Default is `{\tt a}'. Default is `{\tt a}'.
%.lp %.lp
\item{\bb{getpos.all.prev}} \item[{\bb{getpos.all.prev}}]
When asked for a location, the key to go to previous closest interesting thing. When asked for a location, the key to go to previous closest interesting thing.
Default is `{\tt A}'. Default is `{\tt A}'.
%.lp %.lp
\item{\bb{getpos.door.next}} \item[{\bb{getpos.door.next}}]
When asked for a location, the key to go to next closest door or doorway. When asked for a location, the key to go to next closest door or doorway.
Default is `{\tt d}'. Default is `{\tt d}'.
%.lp %.lp
\item{\bb{getpos.door.prev}} \item[{\bb{getpos.door.prev}}]
When asked for a location, the key to go to previous closest door or doorway. When asked for a location, the key to go to previous closest door or doorway.
Default is `{\tt D}'. Default is `{\tt D}'.
%.lp %.lp
\item{\bb{getpos.help}} \item[{\bb{getpos.help}}]
When asked for a location, the key to show help. Default is `{\tt ?}'. When asked for a location, the key to show help. Default is `{\tt ?}'.
%.lp %.lp
\item{\bb{getpos.mon.next}} \item[{\bb{getpos.mon.next}}]
When asked for a location, the key to go to next closest monster. When asked for a location, the key to go to next closest monster.
Default is `{\tt m}'. Default is `{\tt m}'.
%.lp %.lp
\item{\bb{getpos.mon.prev}} \item[{\bb{getpos.mon.prev}}]
When asked for a location, the key to go to previous closest monster. When asked for a location, the key to go to previous closest monster.
Default is `{\tt M}'. Default is `{\tt M}'.
%.lp %.lp
\item{\bb{getpos.obj.next}} \item[{\bb{getpos.obj.next}}]
When asked for a location, the key to go to next closest object. When asked for a location, the key to go to next closest object.
Default is `{\tt o}'. Default is `{\tt o}'.
%.lp %.lp
\item{\bb{getpos.obj.prev}} \item[{\bb{getpos.obj.prev}}]
When asked for a location, the key to go to previous closest object. When asked for a location, the key to go to previous closest object.
Default is `{\tt O}'. Default is `{\tt O}'.
%.lp %.lp
\item{\bb{getpos.menu}} \item[{\bb{getpos.menu}}]
When asked for a location, and using one of the next or previous keys to When asked for a location, and using one of the next or previous keys to
cycle through targets, toggle showing a menu instead. Default is `{\tt !}'. cycle through targets, toggle showing a menu instead. Default is `{\tt !}'.
%.lp %.lp
\item{\bb{getpos.moveskip}} \item[{\bb{getpos.moveskip}}]
When asked for a location, and using the shifted movement keys or When asked for a location, and using the shifted movement keys or
meta-digit keys to fast-move around, move by skipping the same glyphs meta-digit keys to fast-move around, move by skipping the same glyphs
instead of by 8 units. instead of by 8 units.
Default is `{\tt *}'. Default is `{\tt *}'.
%.lp %.lp
\item{\bb{getpos.filter}} \item[{\bb{getpos.filter}}]
When asked for a location, change the filtering mode when using one of When asked for a location, change the filtering mode when using one of
the next or previous keys to cycle through targets. Toggles between no the next or previous keys to cycle through targets. Toggles between no
filtering, in view only, and in the same area only. Default is `{\tt "}'. filtering, in view only, and in the same area only. Default is `{\tt "}'.
%.lp %.lp
\item{\bb{getpos.pick}} \item[{\bb{getpos.pick}}]
When asked for a location, the key to choose the location, and possibly When asked for a location, the key to choose the location, and possibly
ask for more info. Default is `{\tt .}'. ask for more info. Default is `{\tt .}'.
%.lp %.lp
\item{\bb{getpos.pick.once}} \item[{\bb{getpos.pick.once}}]
When asked for a location, the key to choose the location, and skip When asked for a location, the key to choose the location, and skip
asking for more info. Default is `{\tt ,}'. asking for more info. Default is `{\tt ,}'.
%.lp %.lp
\item{\bb{getpos.pick.quick}} \item[{\bb{getpos.pick.quick}}]
When asked for a location, the key to choose the location, skip asking When asked for a location, the key to choose the location, skip asking
for more info, and exit the location asking loop. Default is `{\tt ;}'. for more info, and exit the location asking loop. Default is `{\tt ;}'.
%.lp %.lp
\item{\bb{getpos.pick.verbose}} \item[{\bb{getpos.pick.verbose}}]
When asked for a location, the key to choose the location, and show more When asked for a location, the key to choose the location, and show more
info without asking. Default is `{\tt :}'. info without asking. Default is `{\tt :}'.
%.lp %.lp
\item{\bb{getpos.self}} \item[{\bb{getpos.self}}]
When asked for a location, the key to go to your location. When asked for a location, the key to go to your location.
Default is `{\tt @}'. Default is `{\tt @}'.
%.lp %.lp
\item{\bb{getpos.unexplored.next}} \item[{\bb{getpos.unexplored.next}}]
When asked for a location, the key to go to next closest unexplored location. When asked for a location, the key to go to next closest unexplored location.
Default is `{\tt x}'. Default is `{\tt x}'.
%.lp %.lp
\item{\bb{getpos.unexplored.prev}} \item[{\bb{getpos.unexplored.prev}}]
When asked for a location, the key to go to previous closest unexplored When asked for a location, the key to go to previous closest unexplored
location. Default is `{\tt X}'. location. Default is `{\tt X}'.
%.lp %.lp
\item{\bb{getpos.valid}} \item[{\bb{getpos.valid}}]
When asked for a location, the key to go to show valid target locations. When asked for a location, the key to go to show valid target locations.
Default is `{\tt \$}'. Default is `{\tt \$}'.
%.lp %.lp
\item{\bb{getpos.valid.next}} \item[{\bb{getpos.valid.next}}]
When asked for a location, the key to go to next closest valid location. When asked for a location, the key to go to next closest valid location.
Default is `{\tt z}'. Default is `{\tt z}'.
%.lp %.lp
\item{\bb{getpos.valid.prev}} \item[{\bb{getpos.valid.prev}}]
When asked for a location, the key to go to previous closest valid location. When asked for a location, the key to go to previous closest valid location.
Default is `{\tt Z}'. Default is `{\tt Z}'.
%.lp %.lp
\item{\bb{nopickup}} \item[{\bb{nopickup}}]
Prefix key to move without picking up items. Default is `{\tt m}'. Prefix key to move without picking up items. Default is `{\tt m}'.
%.lp %.lp
\item{\bb{redraw}} \item[{\bb{redraw}}]
Key to redraw the screen. Default is `{\tt \^{}R}'. Key to redraw the screen. Default is `{\tt \^{}R}'.
%.lp %.lp
\item{\bb{redraw.numpad}} \item[{\bb{redraw.numpad}}]
Key to redraw the screen. With {\it number\verb+_+pad\/} only. Key to redraw the screen. With {\it number\verb+_+pad\/} only.
Default is `{\tt \^{}L}'. Default is `{\tt \^{}L}'.
%.lp %.lp
\item{\bb{repeat}} \item[{\bb{repeat}}]
Key to repeat previous command. Default is `{\tt \^{}A}'. Key to repeat previous command. Default is `{\tt \^{}A}'.
%.lp %.lp
\item{\bb{reqmenu}} \item[{\bb{reqmenu}}]
Prefix key to request menu from some commands. Default is `{\tt m}'. Prefix key to request menu from some commands. Default is `{\tt m}'.
%.lp %.lp
\item{\bb{run}} \item[{\bb{run}}]
Prefix key to run towards a direction. Default is `{\tt G}'. Prefix key to run towards a direction. Default is `{\tt G}'.
%.lp %.lp
\item{\bb{run.nopickup}} \item[{\bb{run.nopickup}}]
Prefix key to run towards a direction without picking up items on the way. Prefix key to run towards a direction without picking up items on the way.
Default is `{\tt M}'. Default is `{\tt M}'.
%.lp %.lp
\item{\bb{run.numpad}} \item[{\bb{run.numpad}}]
Prefix key to run towards a direction. With {\it number\verb+_+pad\/} only. Prefix key to run towards a direction. With {\it number\verb+_+pad\/} only.
Default is `{\tt 5}'. Default is `{\tt 5}'.
%.lp %.lp
\item{\bb{rush}} \item[{\bb{rush}}]
Prefix key to rush towards a direction. Default is `{\tt g}'. Prefix key to rush towards a direction. Default is `{\tt g}'.
\elist \elist
\elist
%.hn 2 %.hn 2
@@ -4737,6 +4739,8 @@ combination with any of the other attributes.
To specify both a color and an attribute, use `\&' to combine them. To specify both a color and an attribute, use `\&' to combine them.
To specify multiple attributes, use `+' to combine those. To specify multiple attributes, use `+' to combine those.
%.lp ""
For example: {\tt magenta\&inverse+dim}. For example: {\tt magenta\&inverse+dim}.
Note that the display may substitute or ignore particular attributes Note that the display may substitute or ignore particular attributes
@@ -4789,23 +4793,19 @@ percentage or absolute number threshold, or text to match against.
\blist{} \blist{}
%.lp "*" %.lp "*"
\item{\bb{}} \item[{\tt always}] will set the default attributes for that field.
``{\tt always}'' will set the default attributes for that field.
%.lp "*" %.lp "*"
\item{\bb{}} \item[{\tt up} and ``{\tt down}''] set the field attributes for when the field
``{\tt up}'' and ``{\tt down}'' set the field attributes for when the field
value changes upwards or downwards. This attribute times out after value changes upwards or downwards. This attribute times out after
{\tt statushilites} turns. {\tt statushilites} turns.
%.lp "*" %.lp "*"
\item{\bb{}} \item[{\tt changed}] sets the field attribute for when the field value
``{\tt changed}'' sets the field attribute for when the field value
changes. This attribute times out after {\tt statushilites} turns. changes. This attribute times out after {\tt statushilites} turns.
(If a field has both a ``changed'' rule and an ``up'' or ``down'' (If a field has both a ``changed'' rule and an ``up'' or ``down''
rule which matches a change in the field's value, rule which matches a change in the field's value,
the ``up'' or ``down'' one takes precedence.) the ``up'' or ``down'' one takes precedence.)
%.lp "*" %.lp "*"
\item{\bb{}} \item[{\tt percentage}] sets the field attribute when the field value
percentage sets the field attribute when the field value
matches the percentage. matches the percentage.
It is specified as a number between 0 and 100, followed by `{\tt \%}' It is specified as a number between 0 and 100, followed by `{\tt \%}'
(percent sign). (percent sign).
@@ -4833,8 +4833,7 @@ exactly 1 experience point short of the next level.
% percentage will remain at 0\% no matter have many additional experience % percentage will remain at 0\% no matter have many additional experience
% points you earn.) % points you earn.)
%.lp "*" %.lp "*"
\item{\bb{}} \item[{\tt absolute}] value sets the attribute when the field value
absolute value sets the attribute when the field value
matches that number. matches that number.
The number must be 0 or higher, except for ``{\it armor-class\/} which The number must be 0 or higher, except for ``{\it armor-class\/} which
allows negative values, and may optionally be preceded by `{\tt =}'. allows negative values, and may optionally be preceded by `{\tt =}'.
@@ -4843,8 +4842,7 @@ it also matches when value is below or above.
If the prefix is `{\tt <}' or `{\tt >}', only match when strictly If the prefix is `{\tt <}' or `{\tt >}', only match when strictly
above or below. above or below.
%.lp "*" %.lp "*"
\item{\bb{}} \item[{\tt text}] match sets the attribute when the field value matches the text.
text match sets the attribute when the field value matches the text.
Text matches can only be used for ``{\it alignment\/}'', Text matches can only be used for ``{\it alignment\/}'',
``{\it carrying-capacity\/}'', ``{\it hunger\/}'', ``{\it dungeon-level\/}'', ``{\it carrying-capacity\/}'', ``{\it hunger\/}'', ``{\it dungeon-level\/}'',
and ``{\it title\/}''. and ``{\it title\/}''.