win32 Makefile.msc updates
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@@ -572,7 +572,12 @@ $(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
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# DO NOT INDENT THE << below!
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#
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$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll
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!IF "$(GRAPHICAL)"=="Y"
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$(GAMEFILE) : $(ALLOBJ) $(NHRES)
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!ELSE
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$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \
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$(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll
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!ENDIF
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking....
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$(link) $(LFLAGS) user32.lib winmm.lib -out:$@ @<<$(GAME).lnk
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@@ -582,6 +587,11 @@ $(GAMEFILE) : $(ALLOBJ) $(NHRES) $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll
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@if exist $(O)install.tag del $(O)install.tag
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@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
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$(O)gamedir.tag:
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@if not exist $(GAMEDIR)\*.* echo creating directory $(GAMEDIR)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo directory created > $@
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$(O)nhdefkey.def:
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@echo EXPORTS >$@
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@echo ProcessKeystroke >>$@
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@@ -590,12 +600,12 @@ $(O)nhdefkey.def:
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@echo SourceAuthor >>$@
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@echo KeyHandlerName >>$@
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$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)$(@B).def
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$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking $@
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$(link) -debug:full -debugtype:cv /RELEASE /NOLOGO /DLL user32.lib \
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/PDB:"$(@B).PDB" /MAP:"$(@B).map" /DEF:$(O)$(@B).def \
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-out:$@ $(O)$(@B).o
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/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
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$(O)nh340key.def:
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@echo EXPORTS >$@
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@@ -605,12 +615,12 @@ $(O)nh340key.def:
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@echo SourceAuthor >>$@
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@echo KeyHandlerName >>$@
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$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)$(@B).def
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$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking $@
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$(link) -debug:full -debugtype:cv /RELEASE /NOLOGO /DLL user32.lib \
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/PDB:"$(@B).PDB" /MAP:"$(@B).map" /DEF:$(O)$(@B).def \
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-out:$@ $(O)$(@B).o
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/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
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#
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# Secondary Targets.
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@@ -1077,6 +1087,10 @@ spotless: clean
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if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
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if exist $(U)recover.exe del $(U)recover.exe
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if exist nhdat. del nhdat.
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if exist $(O)obj.tag del $(O)obj.tag
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if exist $(O)gamedir.tag del $(O)gamedir.tag
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if exist $(O)nh*key.lib del $(O)nh*key.lib
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if exist $(O)nh*key.exp del $(O)nh*key.exp
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clean:
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if exist $(O)*.o del $(O)*.o
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@@ -1086,6 +1100,7 @@ clean:
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if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
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if exist $(SRC)\*.lnk del $(SRC)\*.lnk
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if exist $(SRC)\*.map del $(SRC)\*.map
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if exist $(O)install.tag del $(O)install.tag
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! IF ("$(WINPFLAG)"!="")
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if exist $(TILEBMP16) del $(TILEBMP16)
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if exist $(TILEBMP32) del $(TILEBMP32)
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@@ -1209,7 +1224,7 @@ $(O)wintext.o: ..\win\X11\wintext.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
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@$(CC) $(CFLAGS) -Fo$@ ..\win\X11\wintext.c
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$(O)winval.o: ..\win\X11\winval.c $(HACK_H) $(INCL)\winX.h
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@$(CC) $(CFLAGS) -Fo$@ ..\win\X11\winval.c
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$(O)tile.o: tile.c $(HACK_H)
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$(O)tile.o: $(SRC)\tile.c $(HACK_H)
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$(O)gnaskstr.o: ..\win\gnome\gnaskstr.c ..\win\gnome\gnaskstr.h \
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..\win\gnome\gnmain.h
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@$(CC) $(CFLAGS) $(GNOMEINC) -Fo$@ ..\win\gnome\gnaskstr.c
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