discovering statue traps while blind (YAFM)
- use "something" not "it" for this case
This commit is contained in:
+2
-1
@@ -447,7 +447,8 @@ int *fail_reason;
|
|||||||
else if (cause == ANIMATE_SHATTER)
|
else if (cause == ANIMATE_SHATTER)
|
||||||
pline("Instead of shattering, the statue suddenly comes alive!");
|
pline("Instead of shattering, the statue suddenly comes alive!");
|
||||||
else /* cause == ANIMATE_NORMAL */
|
else /* cause == ANIMATE_NORMAL */
|
||||||
You("find %s posing as a statue.", a_monnam(mon));
|
You("find %s posing as a statue.",
|
||||||
|
canspotmon(mon) ? a_monnam(mon) : something);
|
||||||
/* avoid hiding under nothing */
|
/* avoid hiding under nothing */
|
||||||
if (x == u.ux && y == u.uy &&
|
if (x == u.ux && y == u.uy &&
|
||||||
Upolyd && hides_under(youmonst.data) && !OBJ_AT(x, y))
|
Upolyd && hides_under(youmonst.data) && !OBJ_AT(x, y))
|
||||||
|
|||||||
Reference in New Issue
Block a user