GOLDOBJ zero payment in money2mon
backport of fix to slashem-Bugs-566538 from <Someone>. money2mon only makes sense if called with a non-zero amount.
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@@ -126,6 +126,7 @@ naming an already wielded elven dagger "Sting" activates warning against orcs
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naming either of the wielded weapons unintentionally ends two-weapon combat
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Various nemesis monsters must resist stoning so their death messages make sense
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don't call DEBUG impossible in rn2 when a level 0 monster tries to cast a spell
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GOLDOBJ: don't call money2mon with 0 zero when killed by shopkeeper
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Platform- and/or Interface-Specific Fixes
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@@ -1666,7 +1666,7 @@ boolean croaked;
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if (loss > umoney || !loss || roomno == eshkp->shoproom) {
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eshkp->robbed -= umoney;
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if (eshkp->robbed < 0L) eshkp->robbed = 0L;
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money2mon(shkp, umoney);
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if (umoney > 0) money2mon(shkp, umoney);
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#endif
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flags.botl = 1;
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pline("%s %s all your possessions.",
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