GOLDOBJ zero payment in money2mon

backport of fix to slashem-Bugs-566538 from <Someone>.  money2mon
only makes sense if called with a non-zero amount.
This commit is contained in:
cohrs
2002-06-29 18:04:30 +00:00
parent d70a3772f3
commit 60f057ff8e
2 changed files with 2 additions and 1 deletions

View File

@@ -126,6 +126,7 @@ naming an already wielded elven dagger "Sting" activates warning against orcs
naming either of the wielded weapons unintentionally ends two-weapon combat
Various nemesis monsters must resist stoning so their death messages make sense
don't call DEBUG impossible in rn2 when a level 0 monster tries to cast a spell
GOLDOBJ: don't call money2mon with 0 zero when killed by shopkeeper
Platform- and/or Interface-Specific Fixes

View File

@@ -1666,7 +1666,7 @@ boolean croaked;
if (loss > umoney || !loss || roomno == eshkp->shoproom) {
eshkp->robbed -= umoney;
if (eshkp->robbed < 0L) eshkp->robbed = 0L;
money2mon(shkp, umoney);
if (umoney > 0) money2mon(shkp, umoney);
#endif
flags.botl = 1;
pline("%s %s all your possessions.",