WIN32: File Save still enabled during #quit disclosure processing

> Below is the result of your feedback form.  It was submitted by
> <email deleted> on Tuesday, June 4, 2002 at 21:04:54
> After alt-Q or F)ile, Q)uitting, it is still possible to F)ile, S)ave your
> game.  By doing this after you are shown your inventory [fully identified] and
> attributes (It must be done before the last "Do you want to view your %1"
> dialog is answered--usually conduct), which means you can know what you are
> holding-- although it won't be officially identified.  But you can use it to
> avoid putting on, say, an amulet of strangulation by mistake.
This commit is contained in:
nethack.allison
2002-06-29 17:43:01 +00:00
parent cbc70f562a
commit d70a3772f3
2 changed files with 3 additions and 1 deletions

View File

@@ -135,6 +135,7 @@ win32: allow error save files to be generated
win32: strip illegal file name characters from plname and replace with '_'
win32gui: make error() work; it was essentially non-operative in 3.4.0
win32gui: fix alignment of columns in menu windows
win32gui: Window menu File|Save worked during #quit disclosure processing
win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
win32tty: respond only to mouse clicks not mouse movement
X11: restore support for non-square tiles when USE_XPM is defined

View File

@@ -709,7 +709,8 @@ LRESULT onWMCommand(HWND hWnd, WPARAM wParam, LPARAM lParam)
break;
case IDM_SAVE:
dosave();
if (!program_state.gameover && !program_state.done_hup) dosave();
else MessageBeep(0);
break;
case IDM_MAP_TILES: