WIN32: File Save still enabled during #quit disclosure processing
> Below is the result of your feedback form. It was submitted by > <email deleted> on Tuesday, June 4, 2002 at 21:04:54 > After alt-Q or F)ile, Q)uitting, it is still possible to F)ile, S)ave your > game. By doing this after you are shown your inventory [fully identified] and > attributes (It must be done before the last "Do you want to view your %1" > dialog is answered--usually conduct), which means you can know what you are > holding-- although it won't be officially identified. But you can use it to > avoid putting on, say, an amulet of strangulation by mistake.
This commit is contained in:
@@ -135,6 +135,7 @@ win32: allow error save files to be generated
|
||||
win32: strip illegal file name characters from plname and replace with '_'
|
||||
win32gui: make error() work; it was essentially non-operative in 3.4.0
|
||||
win32gui: fix alignment of columns in menu windows
|
||||
win32gui: Window menu File|Save worked during #quit disclosure processing
|
||||
win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
|
||||
win32tty: respond only to mouse clicks not mouse movement
|
||||
X11: restore support for non-square tiles when USE_XPM is defined
|
||||
|
||||
@@ -709,7 +709,8 @@ LRESULT onWMCommand(HWND hWnd, WPARAM wParam, LPARAM lParam)
|
||||
break;
|
||||
|
||||
case IDM_SAVE:
|
||||
dosave();
|
||||
if (!program_state.gameover && !program_state.done_hup) dosave();
|
||||
else MessageBeep(0);
|
||||
break;
|
||||
|
||||
case IDM_MAP_TILES:
|
||||
|
||||
Reference in New Issue
Block a user