Fix the new rolling boulder traps for when monsters step on them
The traps don't disappear when stepped on any more; that should be true even when monsters step on them. (This bug was reported privately to me via IRC, rather than via the devteam's email address, so there isn't a ticket number to close.)
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@@ -2698,9 +2698,6 @@ trapeffect_rolling_boulder_trap(
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trap->tseen = TRUE;
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if (DEADMONSTER(mtmp))
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trapkilled = TRUE;
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} else {
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deltrap(trap);
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newsym(mtmp->mx, mtmp->my);
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}
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return trapkilled ? Trap_Killed_Mon : mtmp->mtrapped
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? Trap_Caught_Mon : Trap_Effect_Finished;
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