pat wrote:
> In the development code, two status types have gotten reversed. > Hallucinating shows up as "Stun" and being stunned shows up as "Hallu".
This commit is contained in:
@@ -8,7 +8,6 @@ wizard mode: avoid division by 0 crash for level teleport in the endgame if
|
||||
confusion overrides teleport control
|
||||
don't #sit on an object in a pit if you're only on the precipice
|
||||
fix message when pushing a boulder into a pool while riding
|
||||
when you're teetering on the edge of a pit you can use '>' to enter the pit
|
||||
plural of "Nazgul" is "Nazgul" not "Nazguls"
|
||||
trap messages referring to named steed were ackwardly worded when hallucination
|
||||
overrode use of the name
|
||||
@@ -20,6 +19,7 @@ Platform- and/or Interface-Specific Fixes
|
||||
|
||||
General New Features
|
||||
--------------------
|
||||
when you're teetering on the edge of a pit you can use '>' to enter the pit
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
@@ -1412,8 +1412,8 @@ genericptr_t ptr;
|
||||
if (cond & BL_MASK_FOODPOIS)
|
||||
Strcat(vals[idx], " FoodPois");
|
||||
if (cond & BL_MASK_ILL) Strcat(vals[idx], " Ill");
|
||||
if (cond & BL_MASK_STUNNED) Strcat(vals[idx], " Hallu");
|
||||
if (cond & BL_MASK_HALLU) Strcat(vals[idx], " Stun");
|
||||
if (cond & BL_MASK_STUNNED) Strcat(vals[idx], " Stun");
|
||||
if (cond & BL_MASK_HALLU) Strcat(vals[idx], " Hallu");
|
||||
if (cond & BL_MASK_SLIMED) Strcat(vals[idx], " Slime");
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user