pat wrote:

> In the development code, two status types have gotten reversed.
> Hallucinating shows up as "Stun" and being stunned shows up as "Hallu".
This commit is contained in:
nethack.allison
2003-12-31 20:11:02 +00:00
parent 99413fcd04
commit 62e46878b1
2 changed files with 3 additions and 3 deletions

View File

@@ -8,7 +8,6 @@ wizard mode: avoid division by 0 crash for level teleport in the endgame if
confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
when you're teetering on the edge of a pit you can use '>' to enter the pit
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
overrode use of the name
@@ -20,6 +19,7 @@ Platform- and/or Interface-Specific Fixes
General New Features
--------------------
when you're teetering on the edge of a pit you can use '>' to enter the pit
Platform- and/or Interface-Specific New Features

View File

@@ -1412,8 +1412,8 @@ genericptr_t ptr;
if (cond & BL_MASK_FOODPOIS)
Strcat(vals[idx], " FoodPois");
if (cond & BL_MASK_ILL) Strcat(vals[idx], " Ill");
if (cond & BL_MASK_STUNNED) Strcat(vals[idx], " Hallu");
if (cond & BL_MASK_HALLU) Strcat(vals[idx], " Stun");
if (cond & BL_MASK_STUNNED) Strcat(vals[idx], " Stun");
if (cond & BL_MASK_HALLU) Strcat(vals[idx], " Hallu");
if (cond & BL_MASK_SLIMED) Strcat(vals[idx], " Slime");
break;
default: