obj.h mixup
\#if 0 should have been #if 1. Swap #then and #else instead.
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@@ -128,14 +128,14 @@ struct obj {
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* they have no locks */
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Bitfield(pickup_prev, 1); /* was picked up previously */
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#if 0
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/* 3 free bits */
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#else
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/* not implemented */
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Bitfield(tknown, 1); /* trap status known for chests */
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Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
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* not seen yet after being picked up while blind
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* [maybe for remaining stack of used potion too] */
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/* 1 free bit */
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#else
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/* 3 free bits */
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#endif
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int corpsenm; /* type of corpse is mons[corpsenm] */
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