buglist: Vlad can turn to flee and be paralyzed at the same time

This is a cop-out in that it just suppresses the message.
This commit is contained in:
nethack.allison
2003-10-18 14:02:25 +00:00
parent 36faeeea3c
commit 6820b0520b
2 changed files with 2 additions and 1 deletions

View File

@@ -50,6 +50,7 @@ eating an amulet of unchanging un-changes you
Vlad won't waste time trying to use wand of digging in his own tower
non-weapon iron objects should rust when dipped in fountains since
iron weapons rust
suppress "turn to flee" message if monster is mfrozen
Platform- and/or Interface-Specific Fixes

View File

@@ -214,7 +214,7 @@ boolean fleemsg;
if (fleetime == 1) fleetime++;
mtmp->mfleetim = min(fleetime, 127);
}
if (!mtmp->mflee && fleemsg && canseemon(mtmp))
if (!mtmp->mflee && fleemsg && canseemon(mtmp) && !mtmp->mfrozen)
pline("%s turns to flee!", (Monnam(mtmp)));
mtmp->mflee = 1;
}