buglist: Vlad can turn to flee and be paralyzed at the same time
This is a cop-out in that it just suppresses the message.
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@@ -50,6 +50,7 @@ eating an amulet of unchanging un-changes you
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Vlad won't waste time trying to use wand of digging in his own tower
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non-weapon iron objects should rust when dipped in fountains since
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iron weapons rust
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suppress "turn to flee" message if monster is mfrozen
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Platform- and/or Interface-Specific Fixes
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@@ -214,7 +214,7 @@ boolean fleemsg;
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if (fleetime == 1) fleetime++;
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mtmp->mfleetim = min(fleetime, 127);
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}
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if (!mtmp->mflee && fleemsg && canseemon(mtmp))
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if (!mtmp->mflee && fleemsg && canseemon(mtmp) && !mtmp->mfrozen)
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pline("%s turns to flee!", (Monnam(mtmp)));
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mtmp->mflee = 1;
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}
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