null pointer crash fix
The fix to try to avoid messages about out-of-view objects taking erosion damage made water_damage_chain() vulnerable to dereferencing a null pointer, leading to a crash if you create a pool via wizard mode wishing.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.170 $ $NHDT-Date: 1586375530 2020/04/08 19:52:10 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.171 $ $NHDT-Date: 1586382777 2020/04/08 21:52:57 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -167,6 +167,7 @@ fix door created into random wall or position opening into solid wall
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'use_inverse' option was accidentally made Windows-only; change it back to
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being more general; change its default to True
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change inconsistent achievement spelling of "Mine Town" to "Minetown"
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fix crash in water_damage_chain
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X11: was still initializing map to 'stone' instead of 'unexplored' after they
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became separate glyphs
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X11: for text map without color, add support for black&white ice; draw it in
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 trap.c $NHDT-Date: 1586285683 2020/04/07 18:54:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.357 $ */
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/* NetHack 3.6 trap.c $NHDT-Date: 1586382778 2020/04/08 21:52:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.358 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3682,6 +3682,9 @@ boolean here;
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struct obj *otmp;
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xchar x, y;
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if (!obj)
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return;
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/* initialize acid context: so far, neither seen (dknown) potions of
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acid nor unseen have exploded during this water damage sequence */
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g.acid_ctx.dkn_boom = g.acid_ctx.unk_boom = 0;
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