Fire sources can ignite candles, lamps, and potions of oil

... on the floor, in monster inventory, and in hero's inventory.

Items in your inventory being ignited produce a message even if you're
blind - you can see the lit-state by viewing inventory anyway, so just
give player the message.

(via xNetHack)
This commit is contained in:
Pasi Kallinen
2020-09-30 19:43:12 +03:00
parent fb7b578af1
commit 6a35a84c56
12 changed files with 72 additions and 1 deletions

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@@ -263,6 +263,7 @@ when make was invoked with -j makedefs instances could end up running in
provide a work-alike mkstemp() implementation for windows visual studio
in mdlib.c so there is no requirement to define HAS_NO_MKSTEMP there
make piranhas faster and give them extra bite attack
fire sources can ignite candles, lamps, and potions of oil
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -2715,6 +2715,7 @@ E boolean NDECL(lava_effects);
E void NDECL(sink_into_lava);
E void NDECL(sokoban_guilt);
E const char * FDECL(trapname, (int, BOOLEAN_P));
E void FDECL(ignite_items, (struct obj *));
/* ### u_init.c ### */

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@@ -1192,6 +1192,8 @@ int dieroll; /* needed for Magicbane and vorpal blades */
(void) destroy_mitem(mdef, SCROLL_CLASS, AD_FIRE);
if (!rn2(7))
(void) destroy_mitem(mdef, SPBOOK_CLASS, AD_FIRE);
if (!rn2(4))
ignite_items(mdef->minvent);
if (youdefend && Slimed)
burn_away_slime();
return realizes_damage;

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@@ -412,6 +412,9 @@ int expltype;
idamnonres += destroy_mitem(mtmp, WAND_CLASS, (int) adtyp);
idamnonres += destroy_mitem(mtmp, RING_CLASS, (int) adtyp);
if (adtyp == AD_FIRE)
ignite_items(mtmp->minvent);
if (explmask[i][j] == 1) {
golemeffects(mtmp, (int) adtyp, dam + idamres);
mtmp->mhp -= idamnonres;
@@ -500,8 +503,10 @@ int expltype;
You("are unharmed!");
} else if (adtyp == AD_PHYS || physical_dmg)
damu = Maybe_Half_Phys(damu);
if (adtyp == AD_FIRE)
if (adtyp == AD_FIRE) {
(void) burnarmor(&g.youmonst);
ignite_items(g.invent);
}
destroy_item(SCROLL_CLASS, (int) adtyp);
destroy_item(SPBOOK_CLASS, (int) adtyp);
destroy_item(POTION_CLASS, (int) adtyp);

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@@ -553,6 +553,7 @@ int spellnum;
destroy_item(SCROLL_CLASS, AD_FIRE);
destroy_item(POTION_CLASS, AD_FIRE);
destroy_item(SPBOOK_CLASS, AD_FIRE);
ignite_items(g.invent);
(void) burn_floor_objects(u.ux, u.uy, TRUE, FALSE);
break;
case CLC_LIGHTNING: {

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@@ -1042,6 +1042,7 @@ int dieroll;
}
/* only potions damage resistant players in destroy_item */
tmp += destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
ignite_items(mdef->minvent);
break;
case AD_COLD:
if (cancelled) {

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@@ -1115,6 +1115,8 @@ register struct attack *mattk;
destroy_item(POTION_CLASS, AD_FIRE);
if ((int) mtmp->m_lev > rn2(25))
destroy_item(SPBOOK_CLASS, AD_FIRE);
if ((int) mtmp->m_lev > rn2(20))
ignite_items(g.invent);
burn_away_slime();
} else
dmg = 0;
@@ -2362,6 +2364,8 @@ struct attack *mattk;
destroy_item(POTION_CLASS, AD_FIRE);
if (lev > rn2(25))
destroy_item(SPBOOK_CLASS, AD_FIRE);
if (lev > rn2(20))
ignite_items(g.invent);
if (dmg)
mdamageu(mtmp, dmg);
}

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@@ -1594,6 +1594,7 @@ struct monst *mtmp;
(void) destroy_mitem(mtmp, SCROLL_CLASS, AD_FIRE);
(void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE);
(void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE);
ignite_items(mtmp->minvent);
num = (2 * (rn1(3, 3) + 2 * bcsign(otmp)) + 1) / 3;
if (Fire_resistance)
You("are not harmed.");

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@@ -1447,6 +1447,8 @@ dogaze()
(void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE);
if (lev > rn2(25))
(void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE);
if (lev > rn2(20))
ignite_items(mtmp->minvent);
if (dmg)
mtmp->mhp -= dmg;
if (DEADMONSTER(mtmp))

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@@ -2434,6 +2434,7 @@ register struct monst *mtmp;
(void) destroy_mitem(mtmp, SCROLL_CLASS, AD_FIRE);
(void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE);
(void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE);
ignite_items(mtmp->minvent);
}
if (burn_floor_objects(mtmp->mx, mtmp->my, see_it, FALSE)
&& !see_it && distu(mtmp->mx, mtmp->my) <= 3 * 3)
@@ -3196,6 +3197,7 @@ struct obj *box; /* null for floor trap */
destroy_item(SCROLL_CLASS, AD_FIRE);
destroy_item(SPBOOK_CLASS, AD_FIRE);
destroy_item(POTION_CLASS, AD_FIRE);
ignite_items(g.invent);
}
if (!box && burn_floor_objects(u.ux, u.uy, see_it, TRUE) && !see_it)
You("smell paper burning.");
@@ -5400,6 +5402,7 @@ lava_effects()
destroy_item(SCROLL_CLASS, AD_FIRE);
destroy_item(SPBOOK_CLASS, AD_FIRE);
destroy_item(POTION_CLASS, AD_FIRE);
ignite_items(g.invent);
return FALSE;
}
@@ -5560,4 +5563,45 @@ boolean override;
return defsyms[trap_to_defsym(ttyp)].explanation;
}
/* Ignite ignitable items in the given object chain, due to some external source
* of fire. The object chain should be somewhere exposed, like someone's open
* inventory or the floor.
* This is modeled after destroy_item() somewhat and hopefully will be able to
* merge into it in the future.
*/
void
ignite_items(objchn)
struct obj *objchn;
{
struct obj *obj;
boolean vis = FALSE;
if (!objchn)
return;
if (objchn->where == OBJ_INVENT)
vis = TRUE; /* even when blind; lit-state can be seen in inventory */
else if (objchn->where == OBJ_MINVENT)
vis = canseemon(objchn->ocarry);
else if (objchn->where == OBJ_FLOOR)
vis = cansee(objchn->ox, objchn->oy);
else {
impossible("igniting item in a weird location %d", objchn->where);
return;
}
for (obj = objchn; obj; obj = obj->nobj) {
if (!(ignitable(obj) || obj->otyp == MAGIC_LAMP)
/* The Candelabrum requires intention to be lit */
|| obj->otyp == CANDELABRUM_OF_INVOCATION
|| obj->otyp == BRASS_LANTERN /* doesn't ignite via fire */
|| obj->in_use /* not available */
|| obj->lamplit) { /* already burning */
continue;
}
begin_burn(obj, FALSE);
if (vis)
pline("%s on fire!", Yobjnam2(obj, "catch"));
}
}
/*trap.c*/

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@@ -1790,6 +1790,7 @@ int specialdmg; /* blessed and/or silver bonus against various things */
}
/* only potions damage resistant players in destroy_item */
tmp += destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
ignite_items(mdef->minvent);
break;
case AD_COLD:
if (negated) {

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@@ -2428,6 +2428,7 @@ boolean ordinary;
destroy_item(POTION_CLASS, AD_FIRE);
destroy_item(SPBOOK_CLASS, AD_FIRE);
destroy_item(FOOD_CLASS, AD_FIRE); /* only slime for now */
ignite_items(g.invent);
break;
case WAN_COLD:
@@ -3717,6 +3718,8 @@ struct obj **ootmp; /* to return worn armor for caller to disintegrate */
(void) destroy_mitem(mon, SCROLL_CLASS, AD_FIRE);
if (!rn2(5))
(void) destroy_mitem(mon, SPBOOK_CLASS, AD_FIRE);
if (!rn2(3))
ignite_items(mon->minvent);
destroy_mitem(mon, FOOD_CLASS, AD_FIRE); /* carried slime */
}
break;
@@ -3874,6 +3877,8 @@ xchar sx, sy;
destroy_item(SCROLL_CLASS, AD_FIRE);
if (!rn2(5))
destroy_item(SPBOOK_CLASS, AD_FIRE);
if (!rn2(3))
ignite_items(g.invent);
destroy_item(FOOD_CLASS, AD_FIRE);
}
break;
@@ -4035,6 +4040,9 @@ boolean u_caused;
}
}
}
/* This also ignites floor items, but does not change cnt
because they weren't consumed. */
ignite_items(g.level.objects[x][y]);
return cnt;
}