Fire sources can ignite candles, lamps, and potions of oil
... on the floor, in monster inventory, and in hero's inventory. Items in your inventory being ignited produce a message even if you're blind - you can see the lit-state by viewing inventory anyway, so just give player the message. (via xNetHack)
This commit is contained in:
@@ -2715,6 +2715,7 @@ E boolean NDECL(lava_effects);
|
||||
E void NDECL(sink_into_lava);
|
||||
E void NDECL(sokoban_guilt);
|
||||
E const char * FDECL(trapname, (int, BOOLEAN_P));
|
||||
E void FDECL(ignite_items, (struct obj *));
|
||||
|
||||
/* ### u_init.c ### */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user