new prayer trouble

3.4.1 included a change which requires you to be able to use hands
in order to manipulate containers; that makes sense but has introduced
an unintended side-effect.  It has become much harder to uncurse a
two-handed weapon or combination of a one-handed weapon and a shield
because you can't get scrolls or potions out of your bag.  This adds a
new major trouble for prayer to address that, escalating it above the
normal minor cursed item trouble.  It also removes a nonsensical check
for combination of two-handed weapon and shield that I added long ago.

     Not related, but same file:  add the missing artifact touch checks
for putting on accessories (quest amulets and lenses).  I can't remember
if this was From a bug report.
This commit is contained in:
nethack.rankin
2003-03-10 23:49:04 +00:00
parent 9327d35592
commit 6b1811007c
4 changed files with 77 additions and 33 deletions

View File

@@ -13,6 +13,8 @@ include a hint about expected input when prompting for musical notes
don't report "program initialization failed" if a panic occurs after the
game is over
include statue contents in end of game inventory disclosure
treat handlessness as a major problem when deciding prayer outcome
perform artifact touch checks when putting on accessories
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)extern.h 3.4 2003/01/02 */
/* SCCS Id: @(#)extern.h 3.4 2003/03/10 */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -385,6 +385,7 @@ E void NDECL(glibr);
E struct obj *FDECL(some_armor,(struct monst *));
E void FDECL(erode_armor, (struct monst *,BOOLEAN_P));
E struct obj *FDECL(stuck_ring, (struct obj *,int));
E struct obj *NDECL(unchanger);
E void NDECL(reset_remarm);
E int NDECL(doddoremarm);
E int FDECL(destroy_arm, (struct obj *));

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)do_wear.c 3.4 2003/01/08 */
/* SCCS Id: @(#)do_wear.c 3.4 2003/03/10 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1447,6 +1447,8 @@ doputon()
You("cannot free your weapon hand to put on the ring.");
return(0);
}
if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
return 1; /* costs a turn even though it didn't get worn */
setworn(otmp, mask);
Ring_on(otmp);
} else if (otmp->oclass == AMULET_CLASS) {
@@ -1454,6 +1456,8 @@ doputon()
already_wearing("an amulet");
return(0);
}
if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
return 1;
setworn(otmp, W_AMUL);
if (otmp->otyp == AMULET_OF_CHANGE) {
Amulet_on();
@@ -1484,6 +1488,8 @@ doputon()
You_cant("wear that!");
return(0);
}
if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
return 1;
Blindf_on(otmp);
return(1);
}
@@ -1651,6 +1657,14 @@ int otyp;
return (struct obj *)0;
}
/* also for praying; find worn item that confers "Unchanging" attribute */
struct obj *
unchanger()
{
if (uamul && uamul->otyp == AMULET_OF_UNCHANGING) return uamul;
return 0;
}
STATIC_PTR
int
select_off(otmp)

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)pray.c 3.4 2002/10/06 */
/* SCCS Id: @(#)pray.c 3.4 2003/03/10 */
/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -70,33 +70,37 @@ static int p_type; /* (-1)-3: (-1)=really naughty, 3=really good */
* order to have the values be meaningful.
*/
#define TROUBLE_STONED 12
#define TROUBLE_SLIMED 11
#define TROUBLE_STRANGLED 10
#define TROUBLE_LAVA 9
#define TROUBLE_SICK 8
#define TROUBLE_STARVING 7
#define TROUBLE_HIT 6
#define TROUBLE_LYCANTHROPE 5
#define TROUBLE_COLLAPSING 4
#define TROUBLE_STUCK_IN_WALL 3
#define TROUBLE_CURSED_LEVITATION 2
#define TROUBLE_CURSED_BLINDFOLD 1
#define TROUBLE_STONED 13
#define TROUBLE_SLIMED 12
#define TROUBLE_STRANGLED 11
#define TROUBLE_LAVA 10
#define TROUBLE_SICK 9
#define TROUBLE_STARVING 8
#define TROUBLE_HIT 7
#define TROUBLE_LYCANTHROPE 6
#define TROUBLE_COLLAPSING 5
#define TROUBLE_STUCK_IN_WALL 4
#define TROUBLE_CURSED_LEVITATION 3
#define TROUBLE_UNUSEABLE_HANDS 2
#define TROUBLE_CURSED_BLINDFOLD 1
#define TROUBLE_PUNISHED (-1)
#define TROUBLE_FUMBLING (-2)
#define TROUBLE_CURSED_ITEMS (-3)
#define TROUBLE_SADDLE (-4)
#define TROUBLE_BLIND (-5)
#define TROUBLE_POISONED (-6)
#define TROUBLE_WOUNDED_LEGS (-7)
#define TROUBLE_HUNGRY (-8)
#define TROUBLE_STUNNED (-9)
#define TROUBLE_CONFUSED (-10)
#define TROUBLE_HALLUCINATION (-11)
#define TROUBLE_PUNISHED (-1)
#define TROUBLE_FUMBLING (-2)
#define TROUBLE_CURSED_ITEMS (-3)
#define TROUBLE_SADDLE (-4)
#define TROUBLE_BLIND (-5)
#define TROUBLE_POISONED (-6)
#define TROUBLE_WOUNDED_LEGS (-7)
#define TROUBLE_HUNGRY (-8)
#define TROUBLE_STUNNED (-9)
#define TROUBLE_CONFUSED (-10)
#define TROUBLE_HALLUCINATION (-11)
/* We could force rehumanize of polyselfed people, but we can't tell
unintentional shape changes from the other kind. Oh well. */
unintentional shape changes from the other kind. Oh well.
3.4.2: make an exception if polymorphed into a form which lacks
hands; that's a case where the ramifications override this doubt.
*/
/* Return 0 if nothing particular seems wrong, positive numbers for
serious trouble, and negative numbers for comparative annoyances. This
@@ -115,9 +119,7 @@ but that's really hard.
STATIC_OVL int
in_trouble()
{
#ifdef STEED
register struct obj *otmp;
#endif
struct obj *otmp;
int i, j, count=0;
/* Borrowed from eat.c */
@@ -158,6 +160,15 @@ in_trouble()
stuck_ring(uleft, RIN_LEVITATION) ||
stuck_ring(uright, RIN_LEVITATION))
return(TROUBLE_CURSED_LEVITATION);
if (nohands(youmonst.data) || !freehand()) {
/* for bag/box access [cf use_container()]...
make sure it's a case that we know how to handle;
otherwise "fix all troubles" would get stuck in a loop */
if (welded(uwep)) return TROUBLE_UNUSEABLE_HANDS;
if (Upolyd && nohands(youmonst.data) && (!Unchanging ||
((otmp = unchanger()) != 0 && otmp->cursed)))
return TROUBLE_UNUSEABLE_HANDS;
}
if(Blindfolded && ublindf->cursed) return(TROUBLE_CURSED_BLINDFOLD);
/*
@@ -202,9 +213,8 @@ worst_cursed_item()
if (Cursed_obj(otmp, LOADSTONE)) return otmp;
}
/* weapon takes precedence if it is interfering
with taking off a ring or shield */
if (welded(uwep) && /* weapon */
(uright || (bimanual(uwep) && (uleft || uarms)))) {
with taking off a ring or putting on a shield */
if (welded(uwep) && (uright || bimanual(uwep))) { /* weapon */
otmp = uwep;
/* gloves come next, due to rings */
} else if (uarmg && uarmg->cursed) { /* gloves */
@@ -335,6 +345,23 @@ register int trouble;
if (otmp == uright) what = rightglow;
}
goto decurse;
case TROUBLE_UNUSEABLE_HANDS:
if (welded(uwep)) {
otmp = uwep;
goto decurse;
}
if (Upolyd && nohands(youmonst.data)) {
if (!Unchanging) {
Your("shape becomes uncertain.");
rehumanize(); /* "You return to {normal} form." */
} else if ((otmp = unchanger()) != 0 && otmp->cursed) {
/* otmp is an amulet of unchanging */
goto decurse;
}
}
if (nohands(youmonst.data) || !freehand())
impossible("fix_worst_trouble: couldn't cure hands.");
break;
case TROUBLE_CURSED_BLINDFOLD:
otmp = ublindf;
goto decurse;