new prayer trouble
3.4.1 included a change which requires you to be able to use hands
in order to manipulate containers; that makes sense but has introduced
an unintended side-effect. It has become much harder to uncurse a
two-handed weapon or combination of a one-handed weapon and a shield
because you can't get scrolls or potions out of your bag. This adds a
new major trouble for prayer to address that, escalating it above the
normal minor cursed item trouble. It also removes a nonsensical check
for combination of two-handed weapon and shield that I added long ago.
Not related, but same file: add the missing artifact touch checks
for putting on accessories (quest amulets and lenses). I can't remember
if this was From a bug report.
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)extern.h 3.4 2003/01/02 */
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/* SCCS Id: @(#)extern.h 3.4 2003/03/10 */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -385,6 +385,7 @@ E void NDECL(glibr);
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E struct obj *FDECL(some_armor,(struct monst *));
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E void FDECL(erode_armor, (struct monst *,BOOLEAN_P));
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E struct obj *FDECL(stuck_ring, (struct obj *,int));
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E struct obj *NDECL(unchanger);
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E void NDECL(reset_remarm);
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E int NDECL(doddoremarm);
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E int FDECL(destroy_arm, (struct obj *));
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