redundant or inconsistent msleeping handling
Eliminate some redundant monster sleep handling pointed out by <email deleted>. I'm not sure if this is the right fix for mattackm(), but the wakeup-after-hit was definitely wrong for the case where that hit put the target to sleep. (I didn't try to make that actually take place but it is a possible outcome of monster-against-monster combat.)
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)wizard.c 3.5 2006/09/06 */
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/* SCCS Id: @(#)wizard.c 3.5 2007/02/07 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -507,7 +507,7 @@ resurrect()
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}
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if (mtmp) {
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mtmp->msleeping = mtmp->mtame = mtmp->mpeaceful = 0;
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mtmp->mtame = mtmp->mpeaceful = 0; /* paranoia */
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set_malign(mtmp);
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if (!Deaf) {
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pline("A voice booms out...");
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