some pre-Beta updates
Changes to be committed: modified: README modified: doc/fixes35.0
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README
8
README
@@ -16,11 +16,9 @@ in the "new features" section.
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Here are some additional general notes that are not considered spoilers:
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* Some code paths and long-established game features have been made
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part of the base build and no longer conditional on compile settings.
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* Save files and bones files should be compatible across platforms and
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machine architectures <FIXME>.
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* The following treasured NetHack community patches, or a variation of
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them, have been rolled in to the base NetHack source tree: menucolors,
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pickup thrown, statue glyphs, <FIXME>.
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* Several treasured NetHack community patches, or a variation of
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them, have been rolled in to the base NetHack source tree, incuding:
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menucolors, pickup thrown, statue glyphs, dungeon overview, sortloot.
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- - - - - - - - - - -
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@@ -1133,7 +1133,7 @@ added new hallucinatory-only gods
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options to create the character blind or nudist
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moving clouds on the plane of air
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disclose extinct species alongside genocided ones
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tribute to Terry Pratchett
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a tribute to Terry Pratchett
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Some levels in Gehennom now use the old corridor-style maze instead of
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the new room-style. Beelzebub's level always does this and the
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"beetle legs" are restored.
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@@ -1145,7 +1145,6 @@ debug-mode viewing of object weight
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prizes on various levels now protected by ?oSM scrolls as well as Elbereth
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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pcmain: check for dlb_init failure rather than relying on dungeon open failure
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