some pre-Beta updates

Changes to be committed:
	modified:   README
	modified:   doc/fixes35.0
This commit is contained in:
nhmall
2015-05-10 06:27:07 -04:00
parent b55f6f30ba
commit 6de8aa3446
2 changed files with 4 additions and 7 deletions

8
README
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@@ -16,11 +16,9 @@ in the "new features" section.
Here are some additional general notes that are not considered spoilers:
* Some code paths and long-established game features have been made
part of the base build and no longer conditional on compile settings.
* Save files and bones files should be compatible across platforms and
machine architectures <FIXME>.
* The following treasured NetHack community patches, or a variation of
them, have been rolled in to the base NetHack source tree: menucolors,
pickup thrown, statue glyphs, <FIXME>.
* Several treasured NetHack community patches, or a variation of
them, have been rolled in to the base NetHack source tree, incuding:
menucolors, pickup thrown, statue glyphs, dungeon overview, sortloot.
- - - - - - - - - - -

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@@ -1133,7 +1133,7 @@ added new hallucinatory-only gods
options to create the character blind or nudist
moving clouds on the plane of air
disclose extinct species alongside genocided ones
tribute to Terry Pratchett
a tribute to Terry Pratchett
Some levels in Gehennom now use the old corridor-style maze instead of
the new room-style. Beelzebub's level always does this and the
"beetle legs" are restored.
@@ -1145,7 +1145,6 @@ debug-mode viewing of object weight
prizes on various levels now protected by ?oSM scrolls as well as Elbereth
Platform- and/or Interface-Specific New Features
------------------------------------------------
pcmain: check for dlb_init failure rather than relying on dungeon open failure