Guidebook update: map display of mons and objs
Mostly add a paragraph clarifying the classification of WONTFIX for
a reported bug ('I' unseen monster clobbers remembered object at the
location). It felt like it needed a parallel paragraph for monsters.
This commit is contained in:
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.259 $ $NHDT-Date: 1524208826 2018/04/20 07:20:26 $
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.261 $ $NHDT-Date: 1524452470 2018/04/23 03:01:10 $
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.\"
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -1644,6 +1644,21 @@ however, they are likely to be cursed. Beware of whatever killed the
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former player; it is probably still lurking around, gloating over its
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former player; it is probably still lurking around, gloating over its
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last victory.
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last victory.
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.
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.
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.hn 2
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Persistence of Monsters
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.pg
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Monsters (a generic reference which includes humans and pets) are only
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shown while they can be seen or otherwise sensed.
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Moving to a location where you can't see or sense a monster any more
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will result in it disappearing from your map.
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.pg
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However, if you encounter a monster which you can't see or sense \(em
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perhaps it is invisible and has just tapped you on the noggin \(em
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a special ``remembered, unseen monster'' marker will be displayed at
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the location where you think it is. That will persist until you have
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proven that there is no monster there, even if the unseen monster
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moves to another location or dies.
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.
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.hn 1
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.hn 1
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Objects
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Objects
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.pg
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.pg
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@@ -2189,6 +2204,30 @@ There are a number
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of monsters in the dungeon that may be influenced by the amount of gold
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of monsters in the dungeon that may be influenced by the amount of gold
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you are carrying (shopkeepers aside).
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you are carrying (shopkeepers aside).
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.
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.
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.hn 2
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Persistence of Objects
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.pg
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Normally, if you have seen an object at a particular map location and
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move to another location which can't directly see that object any
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more, if will continue to be displayed on your map.
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That remains the case even if it is not actually there any more \(em
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perhaps a monster has picked it up or it has rotted away \(em
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until you can see or feel that location again.
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One notable exception is that if the object gets covered by the
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``remembered, unseen monster'' marker and that marker is later removed
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after you've verified that no monster is there, you will forget that
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there was any object there regardless of whether the unseen monster
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actually took the object.
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If the object is still there, then once you see or feel that location
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again you will re-discover the object and resume remembering it.
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.pg
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The situation is the same for a pile of objects, except that only the
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top item of the pile is displayed.
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The
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.op hilite_pile
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option can be enabled in order to show an item differently when is
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the top one of a pile.
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.
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.hn 1
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.hn 1
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Conduct
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Conduct
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.pg
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.pg
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@@ -1915,6 +1915,23 @@ however, they are likely to be cursed. Beware of whatever killed the
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former player; it is probably still lurking around, gloating over its
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former player; it is probably still lurking around, gloating over its
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last victory.
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last victory.
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%.hn 2
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\subsection*{Persistence of Monsters}
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%.pg
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Monsters (a generic reference which includes humans and pets) are only
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shown while they can be seen or otherwise sensed.
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Moving to a location where you can't see or sense a monster any more
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will result in it disappearing from your map.
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%.pg
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However, if you encounter a monster which you can't see or sense--
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perhaps it is invisible and has just tapped you on the noggin--
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a special ``remembered, unseen monster'' marker will be displayed at
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the location where you think it is. That will persist until you have
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proven that there is no monster there, even if the unseen monster
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moves to another location or dies.
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%.hn 1
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%.hn 1
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\section{Objects}
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\section{Objects}
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@@ -2545,6 +2562,32 @@ There are a number
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of monsters in the dungeon that may be influenced by the amount of gold
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of monsters in the dungeon that may be influenced by the amount of gold
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you are carrying (shopkeepers aside).
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you are carrying (shopkeepers aside).
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%.hn 2
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\subsection*{Persistence of Objects}
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%.pg
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Normally, if you have seen an object at a particular map location and
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move to another location which can't directly see that object any
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more, if will continue to be displayed on your map.
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That remains the case even if it is not actually there any more--
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perhaps a monster has picked it up or it has rotted away--
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until you can see or feel that location again.
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One notable exception is that if the object gets covered by the
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``remembered, unseen monster'' marker and that marker is later removed
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after you've verified that no monster is there, you will forget that
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there was any object there regardless of whether the unseen monster
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actually took the object.
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If the object is still there, then once you see or feel that location
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again you will re-discover the object and resume remembering it.
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|
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%.pg
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The situation is the same for a pile of objects, except that only the
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top item of the pile is displayed.
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The
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{\it hilite\verb+_+pile\/}
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option can be enabled in order to show an item differently when is
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the top one of a pile.
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%.hn 1
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%.hn 1
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\section{Conduct}
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\section{Conduct}
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