beating dead horses
Extend a joke that no one has ever seen in actual play. Clears out an old entry from 'git stash'.
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@@ -3007,7 +3007,10 @@ use_whip(struct obj *obj)
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can reach the floor so could just pick an item up, but
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can reach the floor so could just pick an item up, but
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allow snagging by whip too. */
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allow snagging by whip too. */
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otmp = gl.level.objects[u.ux][u.uy];
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otmp = gl.level.objects[u.ux][u.uy];
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if (otmp && otmp->otyp == CORPSE && otmp->corpsenm == PM_HORSE) {
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if (otmp && otmp->otyp == CORPSE
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&& (otmp->corpsenm == PM_HORSE
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|| otmp->corpsenm == little_to_big(PM_HORSE) /* warhorse */
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|| otmp->corpsenm == big_to_little(PM_HORSE))) { /* pony */
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pline("Why beat a dead horse?");
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pline("Why beat a dead horse?");
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return ECMD_TIME;
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return ECMD_TIME;
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}
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}
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