slightly change quickmimic() sense wording
Changes to be committed: modified: doc/fixes36.1 modified: src/dogmove.c A bug reporter wrote: > comments: > "You sense a little dog appear where Poes was!" > > seems strange to me, perhaps it should be "appearing", or the hero shouldn't > notice at all if it's out of sight. > > Not sure it was out of sight, anyway, because I saw the d from the shop > doorway. > Change the wording to: "You sense that a little dog has appeared where Poes was!"
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@@ -26,6 +26,7 @@ wrong message given when high priest on astral plane rejects being assigned a
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name (got the one for unique monsters instead of the one for priests)
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negative intrinsic protection shouldn't confer MC=1, "you are warded" (not
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possible from divine protection but is possible from eating rings)
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make a slight adjustment to the quickmimic() sense wording
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 dogmove.c $NHDT-Date: 1446604109 2015/11/04 02:28:29 $ $NHDT-Branch: master $:$NHDT-Revision: 1.56 $ */
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/* NetHack 3.6 dogmove.c $NHDT-Date: 1450061092 2015/12/14 02:44:52 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.57 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1094,8 +1094,8 @@ struct monst *mtmp;
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(on the other hand, perhaps you're sensing a brief glimpse
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of its mind as it changes form) */
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newsym(mtmp->mx, mtmp->my);
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You("%s %s appear where %s was!",
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cansee(mtmp->mx, mtmp->my) ? "see" : "sense",
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You("%s %s %sappear%s where %s was!",
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cansee(mtmp->mx, mtmp->my) ? "see" : "sense that",
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(mtmp->m_ap_type == M_AP_FURNITURE)
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? an(defsyms[mtmp->mappearance].explanation)
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: (mtmp->m_ap_type == M_AP_OBJECT
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@@ -1107,6 +1107,8 @@ struct monst *mtmp;
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: (mtmp->m_ap_type == M_AP_MONSTER)
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? an(mons[mtmp->mappearance].mname)
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: something,
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cansee(mtmp->mx, mtmp->my) ? "" : "has ",
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cansee(mtmp->mx, mtmp->my) ? "" : "ed",
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buf);
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display_nhwindow(WIN_MAP, TRUE);
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}
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