Merge branch 'NetHack-3.7' into paxed-lua-v2-merged
This commit is contained in:
47
README
47
README
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NetHack 3.6.3 work-in-progress -- General information
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NetHack 3.7.0 work-in-progress -- General information
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NetHack 3.6 is an enhancement to the dungeon exploration game NetHack,
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NetHack 3.7 is an enhancement to the dungeon exploration game NetHack,
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which is a distant descendent of Rogue and Hack, and a direct descendent of
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which is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.4 as there was no NetHack 3.5 release.
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NetHack 3.6.
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NetHack 3.6.3 work-in-progress is not an official release of NetHack. It
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NetHack 3.7.0 work-in-progress is not an official release of NetHack. It
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currently contains a collection of over 140 bug fixes to NetHack 3.6.2
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currently contains a number of enhancements to NetHack 3.6.3. The file
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and more than 16 enhancements and community contributions. The file
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doc/fixes37.0 in the source distribution has a full list of them.
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doc/fixes36.3 in the source distribution has a full list of them.
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The text in there was written for the development team's own use and is
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The text in there was written for the development team's own use and is
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provided "as is", so please do not ask us to further explain the entries
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provided "as is", so please do not ask us to further explain the entries
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in that file. Some entries might be considered "spoilers", particularly in
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in that file. Some entries might be considered "spoilers", particularly in
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@@ -16,34 +15,12 @@ the "new features" section.
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Below you will find some other general notes that were not considered
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Below you will find some other general notes that were not considered
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spoilers:
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spoilers:
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* Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed
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* automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
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* Fixed uarmh null pointer dereference if a helm of opposite alignment came
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once that square's location becomes known (found or magic mapped);
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* off due to being polymorphed
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goes away once sanctum temple is found (entered or high altar mapped)
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* Fixed 'object lost' panic when attempting to crawl of of the water during
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* savefile: add support to deconstruct internal data structures down into their
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* emergency disrobing/dropping
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individual fields and save those fields instead of the entire struct
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* Running now stops when moving over engravings so you can tell where they are
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* savefile: use little-endian format for fields where that makes a difference
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* Fixed detection of unseen/secret doors which failed to find monsters hiding
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* under objects and failed to find monsters hiding at trap locations
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* Ensured fatal status conditions made it to disclosure and/or dumplog
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* Fixed "Bad fruit #N" warnings when saving bones with 'perm_invent' On
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* Fixed it so yellow dragons don't have green breath
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* Added several grammar corrections
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* Improved recognition of deafness for several situations including the
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* playing of musical instruments and bribing negotiations with demon lords
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* Fixed ignoring of god's wrath when hero injured himself during altar kick
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* Fixed several cases where persistent inventory window was not updated
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* Fixed temple priests or shopkeepers moving over other monsters
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* Ensured that thrown or kicked objects will end up in bones
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* Made water go all the way to the edges of level on the Plane of Water
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* Made clouds disrupt line of sight along the edges of the Plane of Air
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* Improved and expanded usage of status highlighting percentage rules
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* Added more than 15 improvements and fixes to the curses window port
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* Added and documented significant changes to default directory choices for
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* the Windows platform
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* Improved the layout and display of the player selection dialog used on the
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* Windows graphical implementation
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* Allowed the msdos implementation to build with curses and PDCurses
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* Over 100 other fixes and improvements
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- - - - - - - - - - -
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- - - - - - - - - - -
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@@ -24,6 +24,9 @@ if a killer bee encounters a lump of royal jelly and there is no queen bee on
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automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
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automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
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once that square's location becomes known (found or magic mapped);
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once that square's location becomes known (found or magic mapped);
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goes away once sanctum temple is found (entered or high altar mapped)
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goes away once sanctum temple is found (entered or high altar mapped)
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savefile: add support to deconstruct internal data structures down into their
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individual fields and save those fields instead of the entire struct
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savefile: use little-endian format for fields where that makes a difference
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Platform- and/or Interface-Specific New Features
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Platform- and/or Interface-Specific New Features
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@@ -40,3 +43,4 @@ move majority of global variables into instance_globals struct g
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move zeroobj, zeromonst, zeroany into const_globals struct cg
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move zeroobj, zeromonst, zeroany into const_globals struct cg
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remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
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remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
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