Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.106 $ $NHDT-Date: 1567273590 2019/08/31 17:46:30 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.108 $ $NHDT-Date: 1567418344 2019/09/02 09:59:04 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -133,6 +133,9 @@ have 'O' update persistent inventory window if 'implicit_uncursed',
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'O's "set <option> to what?" could be used to force a buffer overflow
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'O's response to bad 'statuslines' value said "must be 2 and 3" (at one point
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it was "must be between 2 and 3", change it to "must be 2 or 3")
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when spellcasting monster aimed at wrong spot due to not being able to see
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invisible hero, feedback could be erroneous if hero could see self
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[messages used 'if (Invisible)' test where 'if (Invis)' was meant]
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -219,6 +222,8 @@ curses: disable the attempt to support Ctrl+Left_click as an alternate way
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to generate Right_click for systems with one-button mouse or trackpad;
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the mouse data passed to nethack didn't match the curses (ncurses on
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OSX 10.11) documentation and things didn't work as intended
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curses: menu coloring required that both 'menucolors' and 'guicolor' be On;
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for menus, override guicolor with more-specific menucolors
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curses+'perm_invent': entries were wrapping without any control; usually not
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noticeable because next entry overwrote, but visible for final entry
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when whole inventory fit within the available height; looked ok with
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@@ -232,8 +237,6 @@ curses+'perm_invent': don't highlight inventory letters since nothing is
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curses+'perm_invent': could crash during restore if game was saved while
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hero was swallowed (invalid u.ustuck pointer; suppressing attempts to
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update persistent inventory window during restore hides the problem)
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curses+'perm_invent': menu coloring required that both 'menucolors' and
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'guicolor' be On; override guicolor with more-specific menucolors
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curses+'popup_dialog': show the text cursor at the end of prompts for single
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character input
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curses+DUMPLOG: pass along old messages from save file and quest message
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@@ -143,6 +143,7 @@ extern boolean curses_map_borders(int *sx, int *sy, int *ex, int *ey,
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extern int curses_read_char(void);
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extern void curses_toggle_color_attr(WINDOW *win, int color, int attr,
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int onoff);
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extern void curses_menu_color_attr(WINDOW *, int, int, int);
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extern void curses_bail(const char *mesg);
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extern winid curses_get_wid(int type);
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extern char *curses_copy_of(const char *s);
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26
src/mcastu.c
26
src/mcastu.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mcastu.c $NHDT-Date: 1436753517 2015/07/13 02:11:57 $ $NHDT-Branch: master $:$NHDT-Revision: 1.44 $ */
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/* NetHack 3.6 mcastu.c $NHDT-Date: 1567418129 2019/09/02 09:55:29 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.55 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -264,7 +264,7 @@ boolean foundyou;
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canspotmon(mtmp) ? Monnam(mtmp) : "Something",
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is_undirected_spell(mattk->adtyp, spellnum)
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? ""
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: (Invisible && !perceives(mtmp->data)
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: (Invis && !perceives(mtmp->data)
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&& (mtmp->mux != u.ux || mtmp->muy != u.uy))
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? " at a spot near you"
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: (Displaced
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@@ -406,15 +406,15 @@ int spellnum;
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int count;
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count = nasty(mtmp); /* summon something nasty */
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if (mtmp->iswiz)
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if (mtmp->iswiz) {
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verbalize("Destroy the thief, my pet%s!", plur(count));
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else {
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const char *mappear =
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(count == 1) ? "A monster appears" : "Monsters appear";
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} else {
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const char *mappear = (count == 1) ? "A monster appears"
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: "Monsters appear";
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/* messages not quite right if plural monsters created but
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only a single monster is seen */
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if (Invisible && !perceives(mtmp->data)
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if (Invis && !perceives(mtmp->data)
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&& (mtmp->mux != u.ux || mtmp->muy != u.uy))
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pline("%s around a spot near you!", mappear);
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else if (Displaced && (mtmp->mux != u.ux || mtmp->muy != u.uy))
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@@ -631,16 +631,16 @@ int spellnum;
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pline("%s %s.", upstart(arg), vtense(arg, "appear"));
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}
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/* seen caster, possibly producing unseen--or just one--critters;
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hero is told what the caster is doing and doesn't necessarily
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observe complete accuracy of that caster's results (in other
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words, no need to fuss with visibility or singularization;
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player is told what's happening even if hero is unconscious) */
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/* seen caster, possibly producing unseen--or just one--critters;
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hero is told what the caster is doing and doesn't necessarily
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observe complete accuracy of that caster's results (in other
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words, no need to fuss with visibility or singularization;
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player is told what's happening even if hero is unconscious) */
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} else if (!success)
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fmt = "%s casts at a clump of sticks, but nothing happens.";
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else if (let == S_SNAKE)
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fmt = "%s transforms a clump of sticks into snakes!";
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else if (Invisible && !perceives(mtmp->data)
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else if (Invis && !perceives(mtmp->data)
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&& (mtmp->mux != u.ux || mtmp->muy != u.uy))
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fmt = "%s summons insects around a spot near you!";
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else if (Displaced && (mtmp->mux != u.ux || mtmp->muy != u.uy))
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@@ -1185,21 +1185,20 @@ menu_display_page(nhmenu *menu, WINDOW * win, int page_num, char *selectors)
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start_col += 2;
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}
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#endif
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if (iflags.use_menu_color
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&& (menu_color = get_menu_coloring(menu_item_ptr->str,
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&color, &attr)) != 0) {
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if (color != NO_COLOR) {
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curses_toggle_color_attr(win, color, NONE, ON);
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}
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color = NO_COLOR;
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menu_color = iflags.use_menu_color
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&& get_menu_coloring(menu_item_ptr->str, &color, &attr);
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if (menu_color) {
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attr = curses_convert_attr(attr);
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if (attr != A_NORMAL) {
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menu_item_ptr->attr = menu_item_ptr->attr | attr;
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}
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if (color != NO_COLOR || attr != A_NORMAL)
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curses_menu_color_attr(win, color, attr, ON);
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} else {
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attr = menu_item_ptr->attr;
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if (color != NO_COLOR || attr != A_NORMAL)
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curses_toggle_color_attr(win, color, attr, ON);
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}
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curses_toggle_color_attr(win, NONE, menu_item_ptr->attr, ON);
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num_lines = curses_num_lines(menu_item_ptr->str, entry_cols);
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for (count = 0; count < num_lines; count++) {
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if (menu_item_ptr->str && *menu_item_ptr->str) {
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tmpstr = curses_break_str(menu_item_ptr->str,
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@@ -1209,10 +1208,13 @@ menu_display_page(nhmenu *menu, WINDOW * win, int page_num, char *selectors)
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free(tmpstr);
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}
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}
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if (menu_color && (color != NO_COLOR)) {
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curses_toggle_color_attr(win, color, NONE, OFF);
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if (color != NO_COLOR || attr != A_NORMAL) {
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if (menu_color)
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curses_menu_color_attr(win, color, attr, OFF);
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else
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curses_toggle_color_attr(win, color, attr, OFF);
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}
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curses_toggle_color_attr(win, NONE, menu_item_ptr->attr, OFF);
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menu_item_ptr = menu_item_ptr->next_item;
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}
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@@ -60,7 +60,6 @@ curses_add_inv(int y,
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CHAR_P accelerator, attr_t attr, const char *str)
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{
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WINDOW *win = curses_get_nhwin(INV_WIN);
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boolean save_guicolor;
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int color = NO_COLOR;
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int x = 0, width, height, available_width, stroffset = 0,
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border = curses_window_has_border(INV_WIN) ? 1 : 0;
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@@ -142,16 +141,8 @@ curses_add_inv(int y,
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}
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if (color == NO_COLOR)
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color = NONE;
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/* curses_toggle_color_attr() uses 'guicolor' to decide whether to
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honor specified color, but persistent inventory window has its own
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more-specific control, 'menucolors', so override with that here */
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save_guicolor = iflags.wc2_guicolor;
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iflags.wc2_guicolor = iflags.use_menu_color;
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curses_toggle_color_attr(win, color, attr, ON);
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/* wattron(win, attr); */
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curses_menu_color_attr(win, color, attr, ON);
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wprintw(win, "%.*s", available_width, str + stroffset);
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/* wattroff(win, attr); */
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curses_toggle_color_attr(win, color, attr, OFF);
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iflags.wc2_guicolor = save_guicolor;
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curses_menu_color_attr(win, color, attr, OFF);
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wclrtoeol(win);
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}
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@@ -163,6 +163,22 @@ curses_toggle_color_attr(WINDOW *win, int color, int attr, int onoff)
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#endif /* TEXTCOLOR */
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}
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/* call curses_toggle_color_attr() with 'menucolors' instead of 'guicolor'
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as the control flag */
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void
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curses_menu_color_attr(WINDOW *win, int color, int attr, int onoff)
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{
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boolean save_guicolor = iflags.wc2_guicolor;
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/* curses_toggle_color_attr() uses 'guicolor' to decide whether to
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honor specified color, but menu windows have their own
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more-specific control, 'menucolors', so override with that here */
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iflags.wc2_guicolor = iflags.use_menu_color;
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curses_toggle_color_attr(win, color, attr, onoff);
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iflags.wc2_guicolor = save_guicolor;
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}
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/* clean up and quit - taken from tty port */
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@@ -9,7 +9,8 @@
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/* Global declarations */
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int curses_read_char(void);
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void curses_toggle_color_attr(WINDOW * win, int color, int attr, int onoff);
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void curses_toggle_color_attr(WINDOW *win, int color, int attr, int onoff);
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void curses_menu_color_attr(WINDOW *win, int color, int attr, int onoff);
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void curses_bail(const char *mesg);
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winid curses_get_wid(int type);
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char *curses_copy_of(const char *s);
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