Merge branch 'NetHack-3.6'
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.106 $ $NHDT-Date: 1567273590 2019/08/31 17:46:30 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.108 $ $NHDT-Date: 1567418344 2019/09/02 09:59:04 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -133,6 +133,9 @@ have 'O' update persistent inventory window if 'implicit_uncursed',
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'O's "set <option> to what?" could be used to force a buffer overflow
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'O's response to bad 'statuslines' value said "must be 2 and 3" (at one point
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it was "must be between 2 and 3", change it to "must be 2 or 3")
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when spellcasting monster aimed at wrong spot due to not being able to see
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invisible hero, feedback could be erroneous if hero could see self
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[messages used 'if (Invisible)' test where 'if (Invis)' was meant]
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -219,6 +222,8 @@ curses: disable the attempt to support Ctrl+Left_click as an alternate way
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to generate Right_click for systems with one-button mouse or trackpad;
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the mouse data passed to nethack didn't match the curses (ncurses on
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OSX 10.11) documentation and things didn't work as intended
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curses: menu coloring required that both 'menucolors' and 'guicolor' be On;
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for menus, override guicolor with more-specific menucolors
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curses+'perm_invent': entries were wrapping without any control; usually not
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noticeable because next entry overwrote, but visible for final entry
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when whole inventory fit within the available height; looked ok with
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@@ -232,8 +237,6 @@ curses+'perm_invent': don't highlight inventory letters since nothing is
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curses+'perm_invent': could crash during restore if game was saved while
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hero was swallowed (invalid u.ustuck pointer; suppressing attempts to
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update persistent inventory window during restore hides the problem)
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curses+'perm_invent': menu coloring required that both 'menucolors' and
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'guicolor' be On; override guicolor with more-specific menucolors
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curses+'popup_dialog': show the text cursor at the end of prompts for single
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character input
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curses+DUMPLOG: pass along old messages from save file and quest message
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