tile renumbering

This commit is contained in:
nethack.allison
2005-02-20 20:04:01 +00:00
parent 4078094246
commit 77d02be72b

View File

@@ -337,7 +337,7 @@ P = (108, 145, 182)
MMMMMKKMMMKAMMMM
MMMMMMMMMMMMMMMM
}
# tile 19 (dingo)
# tile 17 (dingo)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -356,7 +356,7 @@ P = (108, 145, 182)
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 17 (dog)
# tile 18 (dog)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -375,7 +375,7 @@ P = (108, 145, 182)
MMMMMKKAAMMMKAMM
MMMMMMMMMMMMMMMM
}
# tile 18 (large dog)
# tile 19 (large dog)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -432,7 +432,7 @@ P = (108, 145, 182)
MMMLMLLAAMMPPMMM
MMMMMLLMMMMMMMMM
}
# tile 23 (winter wolf cub)
# tile 22 (winter wolf cub)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -451,7 +451,7 @@ P = (108, 145, 182)
MMMMMNBMMNBAMMMM
MMMMMMMMMMMMMMMM
}
# tile 22 (warg)
# tile 23 (warg)
{
MMMMMMMMMMMMMMMM
MMMPMMPMMMMPPMMM
@@ -1933,7 +1933,7 @@ P = (108, 145, 182)
MMMAAGFAAGFAAAMM
MAAAAAAAAAAAAAAA
}
# tile 104 (pony)
# tile 101 (pony)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -1952,7 +1952,7 @@ P = (108, 145, 182)
MMMMMLAMMMLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 101 (white unicorn)
# tile 102 (white unicorn)
{
MMMMMMMMMMMMMMMM
MMHPMMMMMMMMMMMM
@@ -1971,7 +1971,7 @@ P = (108, 145, 182)
MMMMMLAMMMLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 102 (gray unicorn)
# tile 103 (gray unicorn)
{
MMMMMMMMMMMMMMMM
MMHPMMMMMMMMMMMM
@@ -1990,7 +1990,7 @@ P = (108, 145, 182)
MMMMMLAMMMLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 103 (black unicorn)
# tile 104 (black unicorn)
{
MMMMMMMMMMMMMMMM
MMHPMMMMMMMMMMMM
@@ -3339,7 +3339,7 @@ P = (108, 145, 182)
MMMMMCLJACLJAAAA
MMMLLLLJMCLLLKAA
}
# tile 176 (ettin)
# tile 175 (ettin)
{
MMMMNNMMONOPMMMM
MMNNOOPNNOOPPMMM
@@ -3358,7 +3358,7 @@ P = (108, 145, 182)
MMMMMBPAABPAAAAA
MMMPPPPAMBPPPFAA
}
# tile 175 (storm giant)
# tile 176 (storm giant)
{
MMMMMMJJJJAAMMMM
MMMMJJJJJJJJAMMM
@@ -4004,7 +4004,7 @@ P = (108, 145, 182)
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 211 (green slime)
# tile 210 (green slime)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -4023,7 +4023,7 @@ P = (108, 145, 182)
NGGFGGFMMGFMMMMM
MMGGFMMGGFMMGMMM
}
# tile 210 (black pudding)
# tile 211 (black pudding)
{
MMMMMMMMAMMMMMMM
MMMMMMMMAAMMMMMM
@@ -4156,7 +4156,7 @@ P = (108, 145, 182)
MMMMMAAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 219 (python)
# tile 218 (python)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -4175,7 +4175,7 @@ P = (108, 145, 182)
MMMMMJJJJJAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 218 (pit viper)
# tile 219 (pit viper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -4726,7 +4726,7 @@ P = (108, 145, 182)
MMMMMGFAAGFAAAAA
MMMFFFFAMGFFFFAA
}
# tile 249 (ghoul)
# tile 248 (ghoul)
{
MMMMMMAAAMMMMMMM
MMMMMOOOAAMMMMMM
@@ -4745,7 +4745,7 @@ P = (108, 145, 182)
MMMMOOAOOAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 248 (giant zombie)
# tile 249 (giant zombie)
{
MMMMMMJJJJAAMMMM
MMMMJJJJJJJJAMMM
@@ -5201,7 +5201,7 @@ P = (108, 145, 182)
MMCDMLLAALLADCMM
MMMMMMMMMMMMMMMM
}
# tile 274 (shopkeeper)
# tile 273 (shopkeeper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -5220,7 +5220,7 @@ P = (108, 145, 182)
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 275 (guard)
# tile 274 (guard)
{
MMMMMMMMMMMMMMMM
MMMMMBBPPPAAMMMM
@@ -5239,7 +5239,7 @@ P = (108, 145, 182)
MMMMMBPPABPPAAAA
MMMMBPPPMBPPPAAA
}
# tile 276 (prisoner)
# tile 275 (prisoner)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -5258,7 +5258,7 @@ P = (108, 145, 182)
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 277 (Oracle)
# tile 276 (Oracle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -5277,7 +5277,7 @@ P = (108, 145, 182)
MMMMLELLLLELAAMM
MMMMMMMMMMMMMMMM
}
# tile 278 (aligned priest)
# tile 277 (aligned priest)
{
MMMMMMMMMMMMMMMM
INIMMMMMMMMMMMMM
@@ -5296,7 +5296,7 @@ P = (108, 145, 182)
MJACCCJJCCCAAMMM
MMMMMMMMMMMMMMMM
}
# tile 279 (high priest)
# tile 278 (high priest)
{
MINIMMMMMMMMMMMM
IIIIIMKCCKMMMMMM
@@ -5315,7 +5315,7 @@ P = (108, 145, 182)
MMHACCCJJCCCAAMM
MMMMMMMMMMMMMMMM
}
# tile 280 (soldier)
# tile 279 (soldier)
{
MMMMMJMMMMMMMMMM
MMMMMJAAAMMMMMMM
@@ -5334,7 +5334,7 @@ P = (108, 145, 182)
MMMMMJJMJJMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 281 (sergeant)
# tile 280 (sergeant)
{
MMMMMJMMMMMMMMMM
MMMMMJFFFMMMMMMM
@@ -5353,7 +5353,7 @@ P = (108, 145, 182)
MMMMMAAMAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 273 (nurse)
# tile 281 (nurse)
{
MMMMMMMMMMMMMMMM
MMMMMMMNOMMMMMMM
@@ -5581,7 +5581,7 @@ P = (108, 145, 182)
MMMMEEAEEAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 294 (succubus)
# tile 293 (succubus)
{
DDMOHHDMMMMMMMMM
DDOHHDGDMMMMMMMM
@@ -5600,7 +5600,7 @@ P = (108, 145, 182)
MMMMDDAAMMDDAAMM
MMMDDJAMMMDDDAMM
}
# tile 293 (horned devil)
# tile 294 (horned devil)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
@@ -5809,7 +5809,7 @@ P = (108, 145, 182)
MMMCDDAAMDDKMMMM
MMMMMMMMMMMMMMMM
}
# tile 319 (sandestin)
# tile 305 (sandestin)
{
MMMMMCCCCCMMIMMM
MIMMCDMMMMCMMMMM
@@ -5828,7 +5828,7 @@ P = (108, 145, 182)
MCDMDDAADDDADCMM
MMMMMMMMMMMMMMMM
}
# tile 305 (balrog)
# tile 306 (balrog)
{
MMMMMMMMMMMMMMMM
MKMMOMMMMMOMMKMM
@@ -5847,7 +5847,7 @@ P = (108, 145, 182)
MMCDDDAAMDDDKMAA
MMMMMMMMMMMMMMMM
}
# tile 306 (Juiblex)
# tile 307 (Juiblex)
{
MMMMMMMMMMMMMMMM
DDMMMMMMMMMDDMMM
@@ -5866,7 +5866,7 @@ P = (108, 145, 182)
MCCCCCCCCCCCKAMM
MMMMMMMMMMMMMMMM
}
# tile 307 (Yeenoghu)
# tile 308 (Yeenoghu)
{
MMMMBMHHPMMMMMMM
MMMMBPPPPMMMMMMM
@@ -5885,7 +5885,7 @@ P = (108, 145, 182)
MMMBPAAMPPAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 308 (Orcus)
# tile 309 (Orcus)
{
MMMMMMMMMMMMMMMM
MKMMOMMMMMOMMKMM
@@ -5904,7 +5904,7 @@ P = (108, 145, 182)
MMMOOPPAOOPPAGAM
MMMMMMMMMMMMMMMM
}
# tile 309 (Geryon)
# tile 310 (Geryon)
{
MKMMMMMMMMMMMKMM
MKMMMMJJJMMMMKJM
@@ -5923,7 +5923,7 @@ P = (108, 145, 182)
MMMMFGGGFFFFFFFA
MMMMMFFFFFFFFFAM
}
# tile 310 (Dispater)
# tile 311 (Dispater)
{
MMMMMMMMMMMMMMMM
MMMMMMOJJOMMMMMM
@@ -5942,7 +5942,7 @@ P = (108, 145, 182)
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 311 (Baalzebub)
# tile 312 (Baalzebub)
{
MMMMMMFMMMFMMMMM
MMMMMMMFMFMMMMMM
@@ -5961,7 +5961,7 @@ P = (108, 145, 182)
MMMMMFFAMMFFMMMM
MMMMMMMMMMMMMMMM
}
# tile 312 (Asmodeus)
# tile 313 (Asmodeus)
{
MMMMMMMMMMMMMMMM
MMMMMMOJJOMMMMMM
@@ -5980,7 +5980,7 @@ P = (108, 145, 182)
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 313 (Demogorgon)
# tile 314 (Demogorgon)
{
MMMKKKMMKKKMMMMM
MMKBKBKMBKBKMMMM
@@ -5999,7 +5999,7 @@ P = (108, 145, 182)
MMGAGFAFFFAFAMMM
MMMMMMMMMMMMMMMM
}
# tile 314 (Death)
# tile 315 (Death)
{
MBBBBMMMMJJJMMMM
MBPPPPMJJJJMMMMM
@@ -6018,7 +6018,7 @@ P = (108, 145, 182)
MCJJAAAAAAAAJJAM
ACJAAAAAAAAAAAJM
}
# tile 315 (Pestilence)
# tile 316 (Pestilence)
{
FMMMMMMMMJJJMMMM
MMFMMMMJJJJMMMMM
@@ -6037,7 +6037,7 @@ P = (108, 145, 182)
MMJJFBFAFFAJJJAM
MJJAAFAFAAAAAAJM
}
# tile 316 (Famine)
# tile 317 (Famine)
{
MMMMMMMMMJJJMMMM
MMMMMMMJJJMMMMMM
@@ -6056,7 +6056,7 @@ P = (108, 145, 182)
KMMMJJAAAJJAAMMM
KMMJJAAAAAJJJAMM
}
# tile 317 (mail daemon)
# tile 318 (mail daemon)
{
MMMOPMBEEEMPOMMM
MMMOOEBEEEEOODMM
@@ -6075,7 +6075,7 @@ P = (108, 145, 182)
MMCDDDAAAMDDDKMM
MMMMMMMMMMMMMMMM
}
# tile 318 (djinni)
# tile 319 (djinni)
{
MLLMMNNNMMLLMMMM
MMLMMNGNAMLMMMMM