Add missing fields in shown_stats[] in winstat.c

This eliminates a compiler initializer warning.
This commit is contained in:
Dean Luick
2021-01-29 10:19:27 -06:00
parent 3da8dca836
commit 7a07125ca3

View File

@@ -1277,66 +1277,66 @@ static Widget init_info_form(Widget, Widget, Widget);
*/
static struct X_status_value shown_stats[NUM_STATS] = {
/* 0 */
{ "", SV_NAME, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "", SV_NAME, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* 1 */
{ "Strength", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Dexterity", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Constitution", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Intelligence", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Strength", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Dexterity", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Constitution", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Intelligence", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* 5 */
{ "Wisdom", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Charisma", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Wisdom", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Charisma", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* F_NAME: 7 */
{ "", SV_LABEL, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "", SV_LABEL, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* F_DLEVEL: 8 */
{ "", SV_LABEL, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Gold", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "", SV_LABEL, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Gold", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* F_HP: 10 */
{ "Hit Points", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Max HP", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Power", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Max Power", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Armor Class", SV_VALUE, (Widget) 0, 256L, 0, FALSE, FALSE, FALSE, 0 },
{ "Hit Points", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Max HP", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Power", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Max Power", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Armor Class", SV_VALUE, (Widget) 0, 256L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* F_XP_LEVL: 15 */
{ "Xp Level", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Xp Level", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* also 15 (overloaded field) */
/*{ "Hit Dice", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0},*/
/*{ "Hit Dice", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },*/
/* F_EXP_PTS: 16 (optionally displayed) */
{ "Exp Points", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Alignment", SV_VALUE, (Widget) 0, -2L, 0, FALSE, FALSE, FALSE, 0 },
{ "Exp Points", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
{ "Alignment", SV_VALUE, (Widget) 0, -2L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* 18, optionally displayed */
{ "Time", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Time", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* 19, condtionally present, optionally displayed when present */
{ "Score", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0 },
{ "Score", SV_VALUE, (Widget) 0, -1L, 0, FALSE, FALSE, FALSE, 0, 0, 0 },
/* F_HUNGER: 20 (blank if 'normal') */
{ "", SV_NAME, (Widget) 0, -1L, 0, FALSE, TRUE, FALSE, 0 },
{ "", SV_NAME, (Widget) 0, -1L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
/* F_ENCUMBER: 21 (blank if unencumbered) */
{ "", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Trapped", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Tethered", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Levitating", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Trapped", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Tethered", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Levitating", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
/* 25 */
{ "Flying", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Riding", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Grabbed!", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Flying", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Riding", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Grabbed!", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
/* F_STONE: 28 */
{ "Petrifying", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Slimed", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Petrifying", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Slimed", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
/* 30 */
{ "Strangled", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Food Pois", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Term Ill", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Strangled", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Food Pois", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Term Ill", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
/* F_IN_LAVA: 33 */
{ "Sinking", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Held", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Sinking", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Held", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
/* 35 */
{ "Holding", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Blind", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Deaf", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Stunned", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Confused", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Holding", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Blind", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Deaf", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Stunned", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
{ "Confused", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
/* F_HALLU: 40 (full spelling truncated due to space limitations) */
{ "Hallucinat", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0 },
{ "Hallucinat", SV_NAME, (Widget) 0, 0L, 0, FALSE, TRUE, FALSE, 0, 0, 0 },
};
/*
* The following are supported by the core but not yet handled here: