fix #H4336 - extra space in potions boil message
'Your <single-potion> boils and explodes.' 'One of your <stack-of-potions> boils and explodes.' 'Some of your <stack-of-potions> boil and explode.' 'All of your <stack-of-potions> boil and explode.' The last variation had an extra space in the message prefix.... In addition to removing the excess space, this adds 'Both of your <stack-of-potions> boil and explode.' to be used for the (All == 2) case. The bug and fix also apply to stacks of potions 'freezing and shattering' and to stacks of scrolls 'catching fire and burning'.
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@@ -228,6 +228,8 @@ when feel_location removed a remembered-unseen-monster glyph from a known
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water location while hero was levitating, the map was redrawn showing
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floor instead of water at that spot
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Vlad's tower2 and tower3 didn't show up in wizard-mode ^O output or ^V? menu
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remove extra space from "All of your <stack-of-potions> boil and explode."
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(also applies to potions freezing and to scrolls burning)
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository
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11
src/zap.c
11
src/zap.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 zap.c $NHDT-Date: 1461028544 2016/04/19 01:15:44 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.251 $ */
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/* NetHack 3.6 zap.c $NHDT-Date: 1462663451 2016/05/07 23:24:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.252 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -4706,9 +4706,12 @@ register int osym, dmgtyp;
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if (!cnt)
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continue;
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mult = (cnt == quan)
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? (quan > 1) ? "All of your " : "Your"
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: (cnt == 1L) ? "One of your" : "Some of your";
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mult = (cnt == 1L)
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? (quan == 1L) ? "Your" /* 1 of 1 */
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: "One of your" /* 1 of N */
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: (cnt < quan) ? "Some of your" /* n of N */
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: (quan == 2L) ? "Both of your" /* 2 of 2 */
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: "All of your"; /* N of N */
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pline("%s %s %s!", mult, xname(obj),
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destroy_strings[dindx][(cnt > 1L)]);
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if (osym == POTION_CLASS && dmgtyp != AD_COLD) {
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