fix #H4336 - extra space in potions boil message

'Your <single-potion> boils and explodes.'
'One of your <stack-of-potions> boils and explodes.'
'Some of your <stack-of-potions> boil and explode.'
'All of your  <stack-of-potions> boil and explode.'
The last variation had an extra space in the message prefix....

In addition to removing the excess space, this adds
'Both of your <stack-of-potions> boil and explode.'
to be used for the (All == 2) case.

The bug and fix also apply to stacks of potions 'freezing and
shattering' and to stacks of scrolls 'catching fire and burning'.
This commit is contained in:
PatR
2016-05-07 16:24:17 -07:00
parent 63a9879ebc
commit 7bdc5a95b7
2 changed files with 9 additions and 4 deletions

View File

@@ -228,6 +228,8 @@ when feel_location removed a remembered-unseen-monster glyph from a known
water location while hero was levitating, the map was redrawn showing
floor instead of water at that spot
Vlad's tower2 and tower3 didn't show up in wizard-mode ^O output or ^V? menu
remove extra space from "All of your <stack-of-potions> boil and explode."
(also applies to potions freezing and to scrolls burning)
Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 zap.c $NHDT-Date: 1461028544 2016/04/19 01:15:44 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.251 $ */
/* NetHack 3.6 zap.c $NHDT-Date: 1462663451 2016/05/07 23:24:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.252 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -4706,9 +4706,12 @@ register int osym, dmgtyp;
if (!cnt)
continue;
mult = (cnt == quan)
? (quan > 1) ? "All of your " : "Your"
: (cnt == 1L) ? "One of your" : "Some of your";
mult = (cnt == 1L)
? (quan == 1L) ? "Your" /* 1 of 1 */
: "One of your" /* 1 of N */
: (cnt < quan) ? "Some of your" /* n of N */
: (quan == 2L) ? "Both of your" /* 2 of 2 */
: "All of your"; /* N of N */
pline("%s %s %s!", mult, xname(obj),
destroy_strings[dindx][(cnt > 1L)]);
if (osym == POTION_CLASS && dmgtyp != AD_COLD) {