fix diggable luckstone location in minend-3

<Someone> reported that one of the 3 random luckstone rooms in
minend-3 was diggable, while the other 2 were non-diggable.  Fixed bounds.
This commit is contained in:
cohrs
2002-04-22 04:39:18 +00:00
parent 5b13f62fa3
commit 7c0e55e6aa
2 changed files with 2 additions and 1 deletions

View File

@@ -935,7 +935,7 @@ MAP
ENDMAP
RANDOM_PLACES:(1,15),(68,6),(1,13)
NON_DIGGABLE:(67,3,73,7)
NON_DIGGABLE:(0,14,2,16)
NON_DIGGABLE:(0,12,2,16)
REGION:(0,0,75,16),unlit,"ordinary"
REGION:(38,6,46,10),lit,"ordinary"
DOOR:closed,(37,8)

View File

@@ -89,6 +89,7 @@ attaching a single candle to fill candelabrum's last slot gave message with
vault guards won't ask who you are if you're unconscious or paralyzed
monsters should not repeatedly try to teleport on noteleport levels
crocodiles legs are not designed for kicking open doors, chests, et al.
walls of one of the luckstone locations in minend-3 were diggable
Platform- and/or Interface-Specific Fixes