fix diggable luckstone location in minend-3
<Someone> reported that one of the 3 random luckstone rooms in minend-3 was diggable, while the other 2 were non-diggable. Fixed bounds.
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@@ -935,7 +935,7 @@ MAP
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ENDMAP
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RANDOM_PLACES:(1,15),(68,6),(1,13)
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NON_DIGGABLE:(67,3,73,7)
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NON_DIGGABLE:(0,14,2,16)
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NON_DIGGABLE:(0,12,2,16)
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REGION:(0,0,75,16),unlit,"ordinary"
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REGION:(38,6,46,10),lit,"ordinary"
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DOOR:closed,(37,8)
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@@ -89,6 +89,7 @@ attaching a single candle to fill candelabrum's last slot gave message with
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vault guards won't ask who you are if you're unconscious or paralyzed
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monsters should not repeatedly try to teleport on noteleport levels
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crocodiles legs are not designed for kicking open doors, chests, et al.
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walls of one of the luckstone locations in minend-3 were diggable
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Platform- and/or Interface-Specific Fixes
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