jumping over sokoban pits
reported to the list. The code in hurtle_step was returning FALSE one step too early, resulting in the player not actually ending up in the pit.
This commit is contained in:
@@ -29,6 +29,7 @@ charge correctly when breaking multiple objects with the same zap, avoids
|
||||
clean up funny lighting on the healer locate level
|
||||
allow all tame monsters that eat to consider food thrown to them
|
||||
the screen display wasn't always up to date after map topology changes
|
||||
jumping over a sokobon pit would result in the player next to, not in, the pit
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
@@ -448,6 +448,8 @@ hurtle_step(arg, x, y)
|
||||
return FALSE;
|
||||
} else if (!in_out_region(x, y)) {
|
||||
return FALSE;
|
||||
} else if (*range == 0) {
|
||||
return FALSE; /* previous step wants to stop now */
|
||||
}
|
||||
|
||||
if (!Passes_walls || !(may_pass = may_passwall(x, y))) {
|
||||
@@ -533,7 +535,8 @@ hurtle_step(arg, x, y)
|
||||
In_sokoban(&u.uz)) {
|
||||
/* Air currents overcome the recoil */
|
||||
dotrap(ttmp,0);
|
||||
return FALSE;
|
||||
*range = 0;
|
||||
return TRUE;
|
||||
} else {
|
||||
if (ttmp->tseen)
|
||||
You("pass right over %s %s.",
|
||||
|
||||
Reference in New Issue
Block a user