jumping over sokoban pits
reported to the list. The code in hurtle_step was returning FALSE one step too early, resulting in the player not actually ending up in the pit.
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@@ -29,6 +29,7 @@ charge correctly when breaking multiple objects with the same zap, avoids
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clean up funny lighting on the healer locate level
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allow all tame monsters that eat to consider food thrown to them
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the screen display wasn't always up to date after map topology changes
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jumping over a sokobon pit would result in the player next to, not in, the pit
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Platform- and/or Interface-Specific Fixes
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